REFramework
DLSS
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REFramework | DLSS | |
---|---|---|
204 | 51 | |
2,531 | 638 | |
- | 3.0% | |
9.3 | 2.6 | |
5 days ago | 24 days ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
REFramework
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I just ordered a quest 2 what game should i experience first (free im broke now that i bought it but i plan on getting resident evil 4 remake)
Yeah the VR mode is unfortunately exclusive to PlayStation. There is a VR mod for older RE games, but it doesn’t support RE4.
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[SteamVR] Resident Evil Village ($13.99 / -60%, Weekend Deal)
Good catch! Praydog has a released mod for this https://github.com/praydog/REFramework
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What are the best flat to vr fps ports with motion controls you've played?
Resident Evil
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is there any solotion for these crawling lines when i try to move in the game
Here is more info about the mod and how to install it, though the mod version linked there is outdated. Here you can find the most recent version that supports upscaling.
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Has anyone here tried DMC5 with VR?
Who ever is interested: Releases · praydog/REFramework (github.com) And here is how to install it (works the same way with both games) How to install Resident Evil 2 and 3 VR mods in 2 minutes [TUTORIAL] - YouTube
- A complete list of Sponsored Games & their supported Upscalers with proper context
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Praydog mods? Where?
This is the github for his currently released mods https://github.com/praydog/REFramework, which is the resident evil games, dmc5, street fighter 6 and monster hunter, which is what you probably already found. The mods are in the releases section.
- Could someone help explain what’s preventing certain Capcom games like RE4 Remake and Street Fighter 6 from working?
- List of VR mods for non-VR games
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Street Fighter 6 VR Mod Already Available on PC
Creator Praydog has just released a new version (1.5.1) that adds official support for Street Fighter 6 and Resident Evil 4. To install the Street Fighter 6 VR mod, just download the RE Framework for the game, extract the downloaded file into the game folder, and make sure to have SteamVR (or OpenXR on a supported headset) installed.game master
DLSS
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Weird text on the bottom left of my screen while playing some games
Solved: https://github.com/NVIDIA/DLSS/blob/main/utils/ngx_driver_onscreenindicator_off.reg
- DLSS Super Resolution SDK 3.5.10 Released (nvngx_dlss.dll v3.5.10.0)
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Starfield’s missing Nvidia DLSS support has been added by a free mod
Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]
Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.
[0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
[1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...
- Replying to comments: AMD Likely Blocks DLSS (Angry Fanboy Edition)
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
"IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
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Pro Modder PureDark says he will add DLSS3 in Starfield during the 5 day early access period
Literally. https://github.com/NVIDIA/DLSS
- Starfield Is AMD Exclusive PC Partner, as a NVIDIA User I'm worried this game will not run well without DLSS 2.0+ performance wise
- AMD is Starfield’s Exclusive PC Partner
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Adding DLSS 3 to Unreal Engine 5.2 Games Just Got Easier with New NVIDIA DLSS 3 Plug-in (More DLSS News)
GameWorks on Github
- [TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
What are some alternatives?
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.
Reshade-Unlocked - A generic post-processing injector for games and video software.
Q2RTX - NVIDIA’s implementation of RTX ray-tracing in Quake II
REFramework-nightly - Mirror for CI dev builds
FidelityFX-FSR2 - FidelityFX Super Resolution 2
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
Streamline - Streamline Integration Framework
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
FidelityFX-FSR - FidelityFX Super Resolution
Community-Mod-Compilation - All the mods & mainline mods reactivated (Community Mod Compilation) originally started and still maintained by TheGoatgod
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.