DLSS
Q2RTX
DLSS | Q2RTX | |
---|---|---|
51 | 34 | |
645 | 1,201 | |
3.6% | 0.4% | |
2.6 | 9.2 | |
about 1 month ago | 10 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DLSS
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Weird text on the bottom left of my screen while playing some games
Solved: https://github.com/NVIDIA/DLSS/blob/main/utils/ngx_driver_onscreenindicator_off.reg
- DLSS Super Resolution SDK 3.5.10 Released (nvngx_dlss.dll v3.5.10.0)
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Starfield’s missing Nvidia DLSS support has been added by a free mod
Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]
Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.
[0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt
[1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...
- Replying to comments: AMD Likely Blocks DLSS (Angry Fanboy Edition)
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Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
"IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
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Pro Modder PureDark says he will add DLSS3 in Starfield during the 5 day early access period
Literally. https://github.com/NVIDIA/DLSS
- Starfield Is AMD Exclusive PC Partner, as a NVIDIA User I'm worried this game will not run well without DLSS 2.0+ performance wise
- AMD is Starfield’s Exclusive PC Partner
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Adding DLSS 3 to Unreal Engine 5.2 Games Just Got Easier with New NVIDIA DLSS 3 Plug-in (More DLSS News)
GameWorks on Github
- [TweakTown] AMD sponsored games with FSR don't feature NVIDIA DLSS support, and that's a little strange
Q2RTX
- 1+ Years of Unemployment Lately, What To Do Next?
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how well does quake 2 rtx run on a radeon 6500 xt?
But like another commenter said, Q2RTX is free for the shareware version so just give it try! https://github.com/NVIDIA/Q2RTX/releases
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Quake 2 RTX Incorrectly Tells Me I Don't Have A Ray Tracing Card
First, are you sure you're using the latest version of Q2RTX? Get it from here just to be sure: https://github.com/NVIDIA/Q2RTX/releases/tag/v1.7.0
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GPU Raytracing
https://github.com/NVIDIA/Q2RTX A really solid a-svgf implementation by nvidia in quake. A-svgf is a basic denoiser.
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Radeon RX 7900 XT Raytracing Review
We can be pretty much sure that the parts of the Q2 RTX code that uses the Vulkan RT API are optimized for Nvidia, as Nvidia basically developed that API. Until the official Khronos Vulkan RT API was finalized, Q2 RTX used an Nvidia specific extension which was committed by an Nvidia engineer.
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Portal RTX (Remix) - underutilization on RDNA2 hardware
I'm not confusing anything, I've been following this stuff very closely, Q2VKPT was a solo project by Christoph Schied and was actually primarily meant to showcase/test his denoiser, Nvidia saw his project, thought it was cool and probably that it would be a good test bench for VulkanRT and so they've decided to expand on his project to see how far they could take it. Quake II RTX is absolutely open source, since the original code is licensed under GPL v.2 it can't be proprietary nor contain proprietary code in any way, that's why DLSS and Flow were never implemented, because if they were they would have to be open sourced as well (though Flow has been recently open sourced anyway), here is the code: https://github.com/NVIDIA/Q2RTX
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Quake 2 RTX has gone INSANE!
Modded yes it has a lot of upgrades, but the official Quake 2 RTX hasn't had an update in almost 1 year (since Jan 2022): https://github.com/NVIDIA/Q2RTX/releases
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The next-gen update for The Witcher 3: Wild Hunt is coming on December 14th, free for everyone who already owns the game.
Minecraft RTX = 8 temporally afaik Quake 2 RTX = 1 or 2 (tweakable) Lego Builder's Journey = 2
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ASVGF noisy gradients?
I'm assuming you already implemented it like this? https://github.com/NVIDIA/Q2RTX/blob/master/src/refresh/vkpt/shader/asvgf_gradient_reproject.comp
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Does someoneknow a game that supports ray tracing please?
There is a mod for Serious Sam, one for Doom (the original) and Quake II RTX (the most impressive since it's done and maintained by Nvidia programmers) if you're into retro stuff, I don't personally know of any free modern games though.
What are some alternatives?
DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.
yquake2 - The Yamagi Quake II client
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
FidelityFX-FSR2 - FidelityFX Super Resolution 2
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
Streamline - Streamline Integration Framework
SDL - Simple Directmedia Layer
FidelityFX-FSR - FidelityFX Super Resolution
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.
WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science