DLSS VS Q2RTX

Compare DLSS vs Q2RTX and see what are their differences.

DLSS

NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games (by NVIDIA)

Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II (by NVIDIA)
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DLSS Q2RTX
51 34
645 1,201
3.6% 0.4%
2.6 9.2
about 1 month ago 10 days ago
C C
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DLSS

Posts with mentions or reviews of DLSS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-09.

Q2RTX

Posts with mentions or reviews of Q2RTX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.

What are some alternatives?

When comparing DLSS and Q2RTX you can also consider the following projects:

DLSSTweaks - Tweak DLL for NVIDIA DLSS, allows forcing DLAA on DLSS-supported titles, tweaking scaling ratios & DLSS 3.1 presets, and overriding DLSS versions without overwriting game files.

yquake2 - The Yamagi Quake II client

REFramework - Scripting platform, modding framework and VR support for all RE Engine games

vkQuake2 - id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)

FidelityFX-FSR2 - FidelityFX Super Resolution 2

box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices

Streamline - Streamline Integration Framework

SDL - Simple Directmedia Layer

FidelityFX-FSR - FidelityFX Super Resolution

LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.

WispRenderer - RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science