RBDOOM-3-BFG
Shipwright
RBDOOM-3-BFG | Shipwright | |
---|---|---|
15 | 67 | |
1,364 | 2,693 | |
- | 2.2% | |
9.2 | 9.7 | |
3 days ago | 3 days ago | |
C++ | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RBDOOM-3-BFG
- 1+ Years of Unemployment Lately, What To Do Next?
- DX12/Vulkan Doom 3 port with Blender maps
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
RBDoom3bfg, same thing, but for the BFG edition.
- C++: idtech 4.5 math library
- RBDOOM3-BFG 1.5.0 released: replaces OpenGL with DX12 and Vulkan using NVRHI API
- Rbdoom3, open source fork of Doom 3 BFG, ported to DX 12 and Vulkan via NVRHI
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id Software consolidates its Steam listings. "We’re rounding up id games on Steam for an improved shopping experience."
On the other hand BFG edition supports 120Hz rendering and has some great gamepad support. However the "shoulder lamp" and some tweaked brighter lighting destroys the game's atmosphere IMO while some textures and lights appear worse. I'd still recommend it if you liked the original game, but perhaps also play it with RBDoomBFG and its GI datapak - it introduced PBR shaders and changes the lighting considerably, but the game wasn't designed for that so i'd recommend it only for a second playthrough (you can disable most of the effects but even then it still looks off). The official BFG edition is closer to the original Doom 3 but still has its own issues so unless you want 120Hz rendering and/or gamepad support, i'd still recommend the original (with Dhewm3). Also note that the original BFG edition doesn't allow you to skip cutscenes which is annoying for a second playthrough.
BFG has better out of the box support, but both versions are open source and as such the community has made source ports for both of them to the point they are essentially equivalent and you only pick the one with the features you want the most, last time I played was using BFG because RBDOOM3 added support for PBR so the game isn't so absurdly dark but your mileage may vary and may prefer dhewm3's more faithful experience using the original release
- Id Tech 4 being ported to Nvidia's NVRHI
- Doom 3: BFG Edition lutris installers have very old RBDOOM-3-BFG version
Shipwright
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The Legend of Zelda: Twilight Princess Decompilation
Thanks, I should have included it in the original comment.
https://github.com/garrettjoecox/anchor
This is a fork of the Ship of Harkinian PC port for ocarina of time. If you just want to play the normal game on PC, you can go to the original repo here: https://github.com/HarbourMasters/Shipwright
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Zelda Ocarina of Time Crackling Sound
Anyone managed to fix this bug here: https://github.com/HarbourMasters/Shipwright/issues/2898 Specs: Macbook m1
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Harkinian/PC Port - How to use debug camera?
I've looked at the changelogs for Ship of Harkinian and there's definitely a line saying "Debug camera view added", I just can't find out how to use it within the actual game. I've looked through the source code to try and figure it out but there are so many 1000s lines and it's not easily readable. It was added in this pull request and the approver says "This is really cool to play around with!" so it must be working somehow: https://github.com/HarbourMasters/Shipwright/pull/2400
- Best place to play OoT for PC?
- The Legend of Zelda Ocarina of Time & Master Quest PC Port
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PC Ports, Decompilations, Remakes, Demakes, Fan Games, Conversion Mods, Texture Packs!
It's all on their GitHub
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Must have on hombrewed switch?
The super mario 64 pc port and zelda ocarina of time ship of harkinian are amazing ports that add so many QoL enhancements
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Paper Mario (US version) decompilation has reached 100% completion
Here you go
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Legend of Zelda Ship of Harkinian help
You need to generate an OTR file by downloading the Windows version and running OTRGui.exe. You also need the appropriate ROM for this. Compatible ROMs are listed on Github.
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Fan Games And Remakes
Ship of Harkinian (Zelda: Ocarina of Time port): https://github.com/HarbourMasters/Shipwright
What are some alternatives?
DOOM-3-BFG - Doom 3 BFG Edition
sm64plus - A fork of sm64-port that focuses on QoL improvements and customizability.
dhewm3 - dhewm 3 main repository
oot - Decompilation of The Legend of Zelda: Ocarina of Time
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
actions-per-minute-tracker - An Actions-Per-Minute Tracker (APM) to provide insights into your APM while you play
sm64ex-coop - SM64 online co-op mod, forked from https://github.com/sm64pc/sm64ex
DarkRadiant - DarkRadiant is the map editor for The Dark Mod and other idTech4/Doom3-based games
jet-force-gemini - Reverse engineering on JFG. Should this be a decomp? See https://github.com/Ryan-Myers/Jet-Force-Gemini
DOOM-3-BFG-VR - Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support
ooot