Quake-2
Barotrauma
Quake-2 | Barotrauma | |
---|---|---|
12 | 85 | |
2,673 | 1,609 | |
0.9% | 1.3% | |
0.0 | 8.4 | |
5 months ago | 3 days ago | |
C | C# | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Quake-2
-
Source code for Quake 2 rerelease
> Glad to see the source code released!
In case you were unaware, this is actually the source code of the rerelease of Quake II. The source code for the original Quake II has been released for many years[0], along with many of the id Software classics[1].
[0]: https://github.com/id-Software/Quake-2
[1]: https://github.com/id-Software
- Someone dropped the source code for Far Cry 1 on archive.org
- I fully support this.
-
What are some source codes to have read, and why?
I really enjoyed reading the Quake and Quake 2 source code, personally https://github.com/id-Software/Quake-2
- Ask HN: What piece of code/codebase blew your mind when you saw it?
-
What would you have gotten once you licensed the Quake engine in the late 90s?
Does ID provide you the full source code (as it is now on Github)?
- What was the "old," way of doing 3D graphics before shaders? (fixed function pipelines and such)
- are there tutorials for code organization for games in C?
- Interesting Halo 3 script comments.
-
If you license your code as GPL, and Assets as CC-BY-NC-SA, what license do you then use for the compiled binary?
There's nothing stopping your from putting your code under GPL and your assets under copyright (no permissive license) or public domain. Code and assets don't need to be under the same license. See how id did it:
Barotrauma
-
How to stop my medic from taking all the opiates
This is a bug Make sure medic have bandages in his inventory, then he will use them rather than opiates
-
Hold up Storage containers being removed?
If you're referring to the "packet size exceeded" issue when using mods that significantly increase stack sizes and the sizes of cabinets, that has been fixed so we can support the larger stack sizes that are also going to part of the storage changes. :)
-
Storage Container Removal
While I've got your attention I'm spamming more of my thoughts at you guys: https://github.com/Regalis11/Barotrauma/discussions/10035
-
I fully support this.
Barotrauma (GitHub) does exactly what you described without including assets. All of the source code is public, but since no assets are included, you can’t play the game without buying it.
- Game won't load, keeps giving error a few seconds after launching
-
Overhaul genetic materials
Github link: https://github.com/Regalis11/Barotrauma/discussions/12135
- A Fractal Guardian 2 shot me?
- Petraptor Companion
-
Is this happening to anyone else or just me?
This is honestly a little depressing to read, considering almost our whole team is currently working hard on addressing issues reported by players (see our issue tracker) as fast as we can and trying to get things patched asap.
-
Ironman
Husk + Iron Man is counter productive because of a husk appendage bug that allows any creature to one-shot you if they hit you in the head: https://github.com/Regalis11/Barotrauma/issues/11640
What are some alternatives?
Quake-III-Arena - Quake III Arena GPL Source Release
MonoGame - One framework for creating powerful cross-platform games.
DOOM-3-BFG - Doom 3 BFG Edition
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
SadConsole - A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
DOOM - DOOM Open Source Release
dnSpy - .NET debugger and assembly editor
permafrost-engine - An OpenGL RTS game engine written in C
Zombusters - 🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
Quake - Quake GPL Source Release
tgstation - The /tg/station branch of SS13.