Quake-2 VS AssetRipper

Compare Quake-2 vs AssetRipper and see what are their differences.

Quake-2

Quake 2 GPL Source Release (by id-Software)

AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files (by AssetRipper)
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Quake-2 AssetRipper
12 19
2,673 3,106
0.9% 3.8%
0.0 9.7
5 months ago 5 days ago
C C#
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Quake-2

Posts with mentions or reviews of Quake-2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-10.

AssetRipper

Posts with mentions or reviews of AssetRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

What are some alternatives?

When comparing Quake-2 and AssetRipper you can also consider the following projects:

Quake-III-Arena - Quake III Arena GPL Source Release

UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files

DOOM-3-BFG - Doom 3 BFG Edition

Il2CppDumper - Unity il2cpp reverse engineer

DOOM - DOOM Open Source Release

dnSpy

permafrost-engine - An OpenGL RTS game engine written in C

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.

Quake - Quake GPL Source Release

Riptide - Lightweight C# networking solution for multiplayer games.

DOOM-3 - Doom 3 GPL source release

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.