ProjectPSX
Avalonia
ProjectPSX | Avalonia | |
---|---|---|
4 | 254 | |
1,005 | 23,824 | |
- | 1.6% | |
5.5 | 9.9 | |
6 months ago | 2 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ProjectPSX
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Trying to get into CPU Emulation and have a few questions.
I will try to answer your questions. As context i've build Chip8, Intel 8080, Gameboy and Playstation emulators, also Just keep in mind that this is my opinion.
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Which one is easier? PSX emulator or GBA emulator?
I have written a PSX emulator (https://github.com/BluestormDNA/ProjectPSX) so maybe I'm quite biased:
- Why is there a lack of cool repos?
- Is C# a good language for emulators?
Avalonia
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Industrial Controller? Windows or Linux?
You might also want to look at AvaloniaUI[0] for a cross platform .NET GUI library. It is similar to WPF but much nicer to work with.
[0] https://github.com/AvaloniaUI/Avalonia
- Avalonia – Farewell to the .NET Foundation
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AvaloniaUI: Create Multi-Platform Apps with .NET
Production user here. There's no money gotchas. They're above reproach. In fact, I've received considerable free support from their devs on GitHub Issues [1].
The Avalonia business model is based on selling XPF, which runs WPF (Windows-only) apps on other platforms. That's very interesting to big corps with existing codebases.
See my comment [2]
[1] https://github.com/AvaloniaUI/Avalonia/issues
[2] https://news.ycombinator.com/item?id=39246988#39249128
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.NET on Linux: What a Contrast
Yes, but the portable GUI frameworks by Microsoft themselves are generally not very good, and they tend to be abandoned after a couple of years.
Avalonia is developed outside of the Microsoft corporate madness and seems to be slowly becoming the defacto cross-platform framework because it is expected to last a bit longer than a manager's attention span: https://avaloniaui.net/
- Too many Mac apps are being built with Electron
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Ask HN: Do you have a problem you'd pay to have taken away?
Not my comment, but relevant here "The problem with compiling Skia to WASM is you'll lose any benefits of hardware graphics acceleration on the device."
(From https://github.com/AvaloniaUI/Avalonia/discussions/6831#disc... )
- Dezvoltare aplicatie desktop
- Ask HN: How to create web, mobile, and desktop apps from a single code base?
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.NET 8 – .NET Blog
It's a bit of a hit and miss as of today. CLI, back-end and natively compiled libraries (think dll/so/dylib or even .lib/.a - you can statically link NAOT binaries into other "unmanaged" code) work best, GUI - requires more work.
Avalonia[0] and MAUI[1] have known working templates with it, but YMMV.
[0] https://github.com/lixinyang123/AvaloniaAOT / https://github.com/AvaloniaUI/Avalonia/ / honorable mention https://github.com/VincentH-Net/CSharpForMarkup
[1] https://github.com/dotnet/maui (try out with just true in csproj - it is known to work e.g. on iOS)
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For desktop, Avalonia, hands down.
https://avaloniaui.net/
Open source, powered by Skia, backed by JetBrains, and quite battle-tested at this point for small to medium-sized apps. In theory perfectly capable for enterprise as well, since it's basically a spiritual successor to WPF, which has been an industry standard for about 15 years.
They're diving into mobile and WASM well, but that's more of a recent effort and I haven't tested that yet.
What are some alternatives?
enge-js - eNGE JavaScript PlayStation Emulator
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
Chip8 - Chip 8 Interpreter / Emulator
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Sony9Pin.net - A dotNET library to control a video recorder using the Sony 9-Pin protocol. The Odetics protocol is a superset of the Sony 9pin protocol.
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
Eto.Forms - Cross platform GUI framework for desktop and mobile applications in .NET
awesome-dotnet - A collection of awesome .NET libraries, tools, frameworks and software
MahApps.Metro - A framework that allows developers to cobble together a better UI for their own WPF applications with minimal effort.
FlaxEngine - Flax Engine – multi-platform 3D game engine
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono