Project-Alice
quaternion
Project-Alice | quaternion | |
---|---|---|
12 | 3 | |
248 | 598 | |
- | - | |
10.0 | 7.0 | |
6 days ago | 3 months ago | |
C++ | Python | |
GNU General Public License v3.0 only | MIT License |
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Project-Alice
- Project Alice (Victoria 2 open-source clone) December Update (nearing 1.0 release)
- July update and PUBLIC DEMO for Project Alice
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Does anyone know any good open source project to optimize?
Currently I am part of a team working on an open source game (https://github.com/schombert/Project-Alice) that intends to lean heavily on vectorization for performance, since it is a strategy game that has to work with a decently large amount of data, by the standards of a game at least. We have things set up so that most of the data is stored in something like the struct of arrays pattern and we have some machinery in place for doing vectorized operations on it. But obviously we could benefit from a specialist. On the other hand, perhaps a game is not serious enough for your work, and there is a lot of things going on in a game that are probably irrelevant for your work.
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C++ Show and Tell - June 2023
Well on our way to recreating the game Victoria 2 in C++ from scratch (i.e. we didn't use an existing game engine). https://github.com/schombert/Project-Alice
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OpenVic2 Has a Map! (Full update on the project)
It looks like it will be done much sooner then. They have done a lot so far https://github.com/schombert/Project-Alice/blob/main/docs/Devlogs/may/may.md
- May 2023 update for Project Alice (the Victoria 2 "retro clone")
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Next CK3 dlc just gave me the vibe
a small search resulted in this development blog from 3 days ago (after one a month ago)
- April 2023 update for Project Alice (the Victoria 2 "retro clone")
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I have just gotten victoria 2, any tips for begginers?
Enjoy: https://github.com/schombert/Project-Alice/blob/main/docs/rules.md It isn't 100% complete, but it is most of the way there
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OpenVic2 vs Project Alice
Project Alice is a continuation of a previous effort by u/schombert to create an open source Victoria 2. He is rebuilding the project in c++ with opengl and can be found here. I'm not sure on actual implementation details and any modding / multiplayer details
quaternion
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Does anyone know any good open source project to optimize?
numpy-quaternion is a neat little C extension for Python that adds support for quaternions to NumPy. I haven't seen it use SIMD or GPGPU in a quick look through its source.
- Best library for numpy + quaternion
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Extending Numpy: I thought this would be simple
Fortunately, the "quaternion" component of the project has gone on, in two incarnations. One is https://github.com/moble/quaternion/, which continues to use the dtype approach. The other is https://github.com/moble/quaternionic/, which instead creates a subclass of ndarray.
What are some alternatives?
retro-game - a 2d game made in SFML and c++
mini-cheetah-tmotor-python-can - Python Motor Driver for Mini-Cheetah based Actuators: T-Motor AK80-6/AK80-9 using SocketCAN Interface
DiscordCoreAPI - A bot library for Discord, written in C++, and featuring explicit multithreading through the usage of custom, asynchronous C++ CoRoutines.
diffractsim - ✨ A flexible diffraction simulator for exploring and visualizing physical optics.
key-manager - A desktop app for password management and creation, developed using Qt.
mlcourse.ai - Open Machine Learning Course
OpenVic - Main Repo for the OpenVic Project
clifford - Geometric Algebra for Python
Jsonifier - A few classes for parsing and serializing objects from/into JSON, in C++ - very rapidly.
fdtd - A 3D electromagnetic FDTD simulator written in Python with optional GPU support
Open-V2
quaternionic - Interpret numpy arrays as quaternionic arrays with numba acceleration