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DRB-PhysicsSandbox
XPBD rigidbody physics engine created for CS550 at DigiPen Institute of Technology
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seq
The seq library is a collection of original C++14 STL-like containers and related tools (by Thermadiag)
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SideBySide
Discontinued SideBySide is a simple application that allows you to put 2 Photos side by side, for whatever reason you need to put two photos side by side, Pressing "F" will allow you to go full screen and move the photos with your mouse just hold and drag, then press "F" again to exit fullscreen (by Skullzyboat)
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Jsonifier
A few classes for parsing and serializing objects from/into JSON, in C++ - very rapidly. (by RealTimeChris)
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A bot library for Discord, written in C++, and featuring explicit multithreading through the usage of custom, asynchronous C++ CoRoutines.
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I've been developing CommsChampion Ecosystem for about 9 years as my pet project. It's about easy and compile-time configurable implementation of binary communication protocols using C++11 programming language, with main focus on embedded systems (including bare-metal ones).
Continuing extending the machine learning project: https://github.com/aromanro/MachineLearning With dropout I managed to go over 99% accuracy on digits from the EMNIST dataset, currently I'm thinking of adding batch normalization and then adding convolutional networks.
I am working on a desktop app for password management, developed with Qt. Github link here: https://github.com/JustWhit3/key-manager
Fork from here, then first build Example 1 from here as per instructions. Then create build-dir in SFML and run hhelper twice and hbuild once there.
Fork from here, then first build Example 1 from here as per instructions. Then create build-dir in SFML and run hhelper twice and hbuild once there.
Built a position-based dynamics rigidbody physics engine during my final semester of my master's. Stacking works surprisingly well. Supports convex objects and composite objects (created by merging several convex objects). Based on work from Erin Catto, Dirk Gregorius, Mattias Muller, and many others. github, demo video
imgprmt - GitHub Link
I've been developing a game engine using C++ just for learning purposes. https://github.com/varunthomas/TurboGE is the GitHub repo Would be great to get some feedback.
The codebase is C++/Qt.https://github.com/jwezorek/stick_man
I have developped a library of original c++11 STL like containers. It took me a full year of homework... The adresse is https://github.com/Thermadiag/seq
I just released version 0.6.0 of my C++20 thread_pool library.
Well on our way to recreating the game Victoria 2 in C++ from scratch (i.e. we didn't use an existing game engine). https://github.com/schombert/Project-Alice
Hey all, I'm developing a time series database for keep a history of blob data https://github.com/reductstore/reductstore It has a C++ Client SDK, so it could be easily integrated into C++ infrastructure. I wrote an article how you could use it: https://www.reduct.store/tutorials/sdks/subscription-cpp/ Maybe someone finds it interesting. Thanks!
I have made a simple project for putting two photos side by side if for whatever reason you need two photos side by side here you go![aidebyside](https://github.com/Skullzyboat/SideBySide)