Procedural-Road
RoadArchitect
Procedural-Road | RoadArchitect | |
---|---|---|
1 | 7 | |
3 | 885 | |
- | - | |
0.0 | 0.0 | |
about 6 years ago | over 3 years ago | |
C# | C# | |
- | MIT License |
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Procedural-Road
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I made a procedural road
https://github.com/MikelGil/Procedural-Road,
RoadArchitect
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Making roads in Unity 3D
It has a license attached: https://github.com/MicroGSD/RoadArchitect/blob/master/LICENSE
- I'm Addicted to Assets
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I made a procedural road
here you go buddy: https://github.com/MicroGSD/RoadArchitect
- I added water (shader and physics) to my racing game with a track editor!
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Racing by the ocean. What do you think about the level design?
I used Road Architect. It is an open source project, it is a little challenging to handle, but for now I am happy with the results.
What are some alternatives?
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
UnityBezierSolution - A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
SimpleRoads - A road creator system for strategy games made in Unity
ProceduralToolkit - Procedural generation library for Unity
unity-atoms - ⚛️ Tiny modular pieces utilizing the power of Scriptable Objects
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.
deep-motion-editing - An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
AI4Animation - Bringing Characters to Life with Computer Brains in Unity
FleX
BGCurve - Bezier spline editor for Unity game engine