PolySharp
ComputeSharp
PolySharp | ComputeSharp | |
---|---|---|
12 | 38 | |
1,640 | 2,549 | |
- | - | |
7.1 | 9.8 | |
5 months ago | 23 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PolySharp
-
What's new in C# 12: overview
Great improvements.
There is PolySharp project that enables you to use most of C#11 features in legacy .NET Framework: https://github.com/Sergio0694/PolySharp - Seems that C#12 features are planned to be implemented: https://github.com/Sergio0694/PolySharp/issues/78
I'm using PolySharp where I'm stuck with .NET Framework 4.6 and I don't have any issues.
Hope one day I'd see concise syntax for catch and/or try expressions: https://github.com/dotnet/csharplang/discussions/2734 - but there is a lot of resistance.
-
.NET web developer takes a job as a .NET desktop developer
You can go one step further and add https://github.com/Sergio0694/PolySharp to your project and you can use new C# 8+ features that don't require the new runtime (like file scoped namesapces, nullable annotations etc).
-
[Question] HttpClient does not recover from error
Is there a reason you're trying to reinvent PolySharp?
-
Do you prefer working with Java or C# legacy code?
You can still use C# 11 (with PolySharp), and you can still get a huge amount of new APIs via the various packages on NuGet that target .NET Standard 2.0. Plus you just get the usual .NET type system and BCL, which are still very good even if when using a framework from a few years ago.
-
Multi-targeted library, with a recent Language Version
Or the PolySharp NuGet package, which uses source generators to polyfill the language features you're actually using.
-
Source Generator Debug always NulLReferecneException
Here's some: - MVVM Toolkit - PolySharp - ComputeSharp
-
What's the biggest difference between C# and Java developers?
Well using PolySharp, of course! 😄
-
How to use C# 11 features in .NET 6 or older versions (even .NET Framework 2.0)
⚠️ Because PolySharp uses source generators, it doesn't work with the package.config file as stated in this issue. The issue says we need to use the SDK style .csproj, but just changing from package.config to Package Reference worked for me.
- PolySharp: polyfills for C#
-
Playing with C# 12 & .NET 8
Some features like records and range require additional boilerplate classes to be added to become usable. You can DIY that or use PolySharp. Some features like static abstract members, default interface methods, etc require runtime support and can't be used.
ComputeSharp
-
ILGPU VS ComputeSharp - a user suggested alternative
2 projects | 27 Oct 2023
-
Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
-
What can Go do that C# can't?
A hello world .NET console app with NativeAOT is 1.08 MB. Goes down to 1.08 MB with some tweaking. Goes below 1MB with more tweaking. I have a fully self-contained NativeAOT sample app that renders some fancy animated shaders with DX12 that's about 2MB in size.
-
C# and GPU programming
I dont think it's exactly what you're looking for, but I've found ComputeSharp to be a great C# GPU tool
-
Source Generator Debug always NulLReferecneException
Here's some: - MVVM Toolkit - PolySharp - ComputeSharp
- Rust bindings for Avalonia UI Framework
- [WinUI] High level 2D rendering library
-
What library should I use to make basic 2D graphics which is simple to use and that is able to quickly draw a bunch of particles (circles) on the screen with updating positions every frame? (Not the best description ever. I explain it better in the post's text)
If you don't mind being Windows only, I would also recommend trying out (shameless plug) ComputeSharp. You can find it on NuGet and it's available for UWP and WinUI 3 as well with ready to use XAML controls. The point is that it would allow you do your entire rendering via pixel/compute shaders, so it could basically run entirely on the GPU. That'd allow you to render even millions of particles with pretty good performance 🙂
-
What library to code a Screensaver?
Create a UWP or WinUI 3 applicaation and use the AnimatedComputeShaderPanel from ComputeSharp. The library lets you write shaders (ie. code to run on the GPU) entirely in C#, and handles all the logic to setup a DX12 animated swapchain, similar to Win2D. If you look at the repo you can also see a whole bunch of examples, which you can also try out for yourself. There's also several wiki pages with lots of info.
- GitHub - ComputeSharp: A .NET library to run C# code on the GPU through DX12 (Not Godot)
What are some alternatives?
AnyDiff - A CSharp (C#) diff library that allows you to diff two objects and get a list of the differences back.
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
NetworkPrimitives
raylib - A simple and easy-to-use library to enjoy videogames programming
csharplang - The official repo for the design of the C# programming language
CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.
.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)
IsExternalInit - A source code only package which allows you to use C# 9's init and record features in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework by providing a polyfill for the IsExternalInit class.
SharpDX
SharpLab - .NET language playground
dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.