PokeMMO-Online-Realtime-Multiplayer-Game
colyseus
PokeMMO-Online-Realtime-Multiplayer-Game | colyseus | |
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1 | 16 | |
248 | 5,520 | |
- | 0.9% | |
3.6 | 9.3 | |
2 months ago | about 12 hours ago | |
JavaScript | TypeScript | |
Do What The F*ck You Want To Public License | MIT License |
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PokeMMO-Online-Realtime-Multiplayer-Game
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I'm trying to make open world top-down MMORPG (more like gather.town). I've been struggling to send chunks of map from server and render it with phaser 3. And finally I have something to show here. The map revealed by player's movement is sent from web server partially by chunk.
Resources are from https://github.com/aaron5670/PokeMMO-Online-Realtime-Multiplayer-Game
colyseus
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Need advice on what to learn in order to develop a multiplayer web-based game.
If you don't want to dive deep into backend then https://colyseus.io/ might also be an option.
- Colyseus – Multiplayer Framework for Node.js
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Struggling to get off the ground with a browser multiplayer game, looking for advice
Since you already know Javascript you could try to use some existing server framework at first to avoid having to do everything from scratch. https://github.com/colyseus/colyseus
- Show HN: DriftDB is an open source WebSocket back end for real-time apps
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Backend architecture for multiplayer browser text game with a short gameloop?
Try this Node.js based server framework https://github.com/colyseus/colyseus
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What kind of tech stack would I use to make a game like this?
https://colyseus.io/ (Authoritative server, that works with many engines JavaScript/Phaser/Unity/Haxe/Defold)
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Best language/program to use for simple 'multiplayer' idea
If you want web based you'll likely use Javascript for frontend/client. Check if this JS game server framework has what you need https://github.com/colyseus/colyseus
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Web developer here thinking about developing a game with HTML5, any thoughts?
Also check Colyseus. Bit similar multiplayer server framework and built on top of Node.js/TypeScript. https://github.com/colyseus/colyseus
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How do indie devs make scalable multiplayer games?
The above project uses a Node.js authoritative game state called Colyseus (https://github.com/colyseus/colyseus) which handles the state synchronisation between clients and server.
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Multiplayer server with node
We use Colyseus for this. Pretty easy and open source too. https://colyseus.io/
What are some alternatives?
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
reldens - Reldens - You can make it - Open Source MMORPG Platform
PopNotPoker - Async games! http://not.poker
swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!
enu - A Logo-like 3D environment, implemented in Nim
gatsby-pokedex - A simple pokedex made with Gatsby
TOSIOS - The Open-Source IO Shooter is an open-source multiplayer game in the browser
randbats - Pokémon Showdown's Random Battle sets
Kaetram-Open - Kaetram is an open-source 2D HTML5 MMORPG. It is an extended version of BrowserQuest (BQ).
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Zenbase - Skynet adapter for gundb