PokeMMO-Online-Realtime-Multiplayer-Game
š¹ļø A simple realtime PokĆ©mon MMO game build with Phaser 3, Colyseus.io & Webpack 4 (by aaron5670)
taro
HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2) (by moddio)
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PokeMMO-Online-Realtime-Multiplayer-Game | taro | |
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1 | 18 | |
248 | 289 | |
- | - | |
3.6 | 0.0 | |
2 months ago | 7 months ago | |
JavaScript | JavaScript | |
Do What The F*ck You Want To Public License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PokeMMO-Online-Realtime-Multiplayer-Game
Posts with mentions or reviews of PokeMMO-Online-Realtime-Multiplayer-Game.
We have used some of these posts to build our list of alternatives
and similar projects.
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I'm trying to make open world top-down MMORPG (more like gather.town). I've been struggling to send chunks of map from server and render it with phaser 3. And finally I have something to show here. The map revealed by player's movement is sent from web server partially by chunk.
Resources are from https://github.com/aaron5670/PokeMMO-Online-Realtime-Multiplayer-Game
taro
Posts with mentions or reviews of taro.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-20.
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Advice on game engines to recommend for new game devs (Godot?)
Context: Iāve been working on Moddio (www.modd.io) for a few years and Iāve always been really proud of building something for indie devs. Our game engine is open-source, free, and is particularly designed for beginners. Most of our users come in with zero coding experience and have never touched a game engine before. My proudest moment has been hearing users tell me that they learned how to code, and even went on to try and become professional game devs, because of Moddio.
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What is the "easiest" programming language to learn for making a game?
maybe give my visual scripting language a try: www.modd.io
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I have never written a line of code in my life. where do I start?
If you just want to dive into game making and not as much programming, check out modd.io
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Is it hard making a open world multiplayer game as an indie dev?
https://www.modd.io/ (Designer and non-programmer focused)
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Similar tools that arenāt subscription-based?
www.modd.io is free and has multiplayer built in
- Play together, slay together: the ultimate IO engine awaits on Modd.io.
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My son wants to be a game dev, is there a
Props to your son for being interested in game dev! As someone else here said, one of the hardest things about game development is that it's slow and hard to get started. That's really difficult, especially for younger people who want to see an impact right away, otherwise they get discouraged building. I'd recommend either trying to mod games, or trying something like Minecraft or Roblox. The advantage of the latter two are that he'll also find like-minded developers, around his own age, which would help with motivation. I also wanted to toot my own horn, I've been building a website (www.modd.io) which is no-code and easier to get started building games. He could use a template and have a game online in 1 minute, and players can join - this tends to help with that "magic moment" of getting started. I'm happy to help out too if you have any questions!
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What are some underrated tools every game developer should know?
I also wanted to toot my own horn a bit and share a tool I've been working on - www.modd.io which is a browser based game development platform. It has drag and drop coding and multiplayer features built in, so it's easier for beginners to get started.
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Co-op Adventure Game: Temple of Secrets (open-source game!)
Hi everyone! I'm part of a small team at Moddio, a game development platform, and wanted to share a new game: Temple of Secrets
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5000 player game?
https://www.modd.io/ (Designer and non-programmer focused)
What are some alternatives?
When comparing PokeMMO-Online-Realtime-Multiplayer-Game and taro you can also consider the following projects:
reldens - Reldens - You can make it - Open Source MMORPG Platform
Cockatrice - A cross-platform virtual tabletop for multiplayer card games
swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!
bullet-mania
gatsby-pokedex - A simple pokedex made with Gatsby
colyseus - ā Multiplayer Framework for Node.js
tcp-udp-networking - Source code from my C# networking tutorial series on YouTube.
randbats - PokƩmon Showdown's Random Battle sets
examples - Phaser 3 Examples
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
moddio2 - HTML5 multiplayer game engine
PokeMMO-Online-Realtime-Multiplayer-Game vs reldens
taro vs Cockatrice
PokeMMO-Online-Realtime-Multiplayer-Game vs swordbattle.io
taro vs bullet-mania
PokeMMO-Online-Realtime-Multiplayer-Game vs gatsby-pokedex
taro vs colyseus
PokeMMO-Online-Realtime-Multiplayer-Game vs colyseus
taro vs tcp-udp-networking
PokeMMO-Online-Realtime-Multiplayer-Game vs randbats
taro vs examples
PokeMMO-Online-Realtime-Multiplayer-Game vs Phaser
taro vs moddio2