Pixelorama
.NET Runtime
Pixelorama | .NET Runtime | |
---|---|---|
70 | 608 | |
6,119 | 14,139 | |
2.5% | 1.6% | |
9.7 | 10.0 | |
5 days ago | 4 days ago | |
GDScript | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixelorama
- Godot Game Engine
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
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Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
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Godot for Rich Client Applications?
Pixelorama
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How well suited is Godot to pixel manipulation?
Someone made an image editor in Godot. Maybe try it out to see how well it works https://github.com/Orama-Interactive/Pixelorama
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
- Make transition from WebGL to Flutter
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When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
.NET Runtime
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Airline keeps mistaking 101-year-old woman for baby
It's an interesting "time is a circle" problem given that a century only has 100 years and then we loop around again. 2-digit years is convenient for people in many situations but they are very lossy, and horrible for machines.
It reminds me of this breaking change to .Net from last year.[1][2] Maybe AA just needs to update .Net which would pad them out until the 2050's when someone born in the 1950s would be having...exactly the same problem in the article. (It is configurable now so you could just keep pushing it each decade, until it wraps again).
Or they could use 4-digit years.
[1] https://github.com/dotnet/runtime/issues/75148
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The software industry rapidly convergng on 3 languages: Go, Rust, and JavaScript
These can also be passed as arguments to `dotnet publish` if necessary.
Reference:
- https://learn.microsoft.com/en-us/dotnet/core/deploying/nati...
- https://github.com/dotnet/runtime/blob/main/src/coreclr/nati...
- https://github.com/dotnet/runtime/blob/5b4e770daa190ce69f402... (full list of recognized keys for IlcInstructionSet)
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The Performance Impact of C++'s `final` Keyword
Yes, that is true. I'm not sure about JVM implementation details but the reason the comment says "virtual and interface" calls is to outline the difference. Virtual calls in .NET are sufficiently close[0] to virtual calls in C++. Interface calls, however, are coded differently[1].
Also you are correct - virtual calls are not terribly expensive, but they encroach on ever limited* CPU resources like indirect jump and load predictors and, as noted in parent comments, block inlining, which is highly undesirable for small and frequently called methods, particularly when they are in a loop.
* through great effort of our industry to take back whatever performance wins each generation brings with even more abstractions that fail to improve our productivity
[0] https://github.com/dotnet/coreclr/blob/4895a06c/src/vm/amd64...
[1] https://github.com/dotnet/runtime/blob/main/docs/design/core... (mind you, the text was initially written 18 ago, wow)
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Java 23: The New Features Are Officially Announced
If you care about portable SIMD and performance, you may want to save yourself trouble and skip to C# instead, it also has an extensive guide to using it: https://github.com/dotnet/runtime/blob/69110bfdcf5590db1d32c...
CoreLib and many new libraries are using it heavily to match performance of manually intensified C++ code.
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Locally test and validate your Renovate configuration files
DEBUG: packageFiles with updates (repository=local) "config": { "nuget": [ { "deps": [ { "datasource": "nuget", "depType": "nuget", "depName": "Microsoft.Extensions.Hosting", "currentValue": "7.0.0", "updates": [ { "bucket": "non-major", "newVersion": "7.0.1", "newValue": "7.0.1", "releaseTimestamp": "2023-02-14T13:21:52.713Z", "newMajor": 7, "newMinor": 0, "updateType": "patch", "branchName": "renovate/dotnet-monorepo" }, { "bucket": "major", "newVersion": "8.0.0", "newValue": "8.0.0", "releaseTimestamp": "2023-11-14T13:23:17.653Z", "newMajor": 8, "newMinor": 0, "updateType": "major", "branchName": "renovate/major-dotnet-monorepo" } ], "packageName": "Microsoft.Extensions.Hosting", "versioning": "nuget", "warnings": [], "sourceUrl": "https://github.com/dotnet/runtime", "registryUrl": "https://api.nuget.org/v3/index.json", "homepage": "https://dot.net/", "currentVersion": "7.0.0", "isSingleVersion": true, "fixedVersion": "7.0.0" } ], "packageFile": "RenovateDemo.csproj" } ] }
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Chrome Feature: ZSTD Content-Encoding
https://github.com/dotnet/runtime/issues/59591
Support zstd Content-Encoding:
- Writing x86 SIMD using x86inc.asm (2017)
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Why choose async/await over threads?
We might not be that far away already. There is this issue[1] on Github, where Microsoft and the community discuss some significant changes.
There is still a lot of questions unanswered, but initial tests look promising.
Ref: https://github.com/dotnet/runtime/issues/94620
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Redis License Changed
https://github.com/dotnet/dotnet exists for source build that stitches together SDK, Roslyn, runtime and other dependencies. A lot of them can be built and used individually, which is what contributors usually do. For example, you can clone and build https://github.com/dotnet/runtime and use the produced artifacts to execute .NET assemblies or build .NET binaries.
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Garnet – A new remote cache-store from Microsoft Research
Yeah, it kind of is. There are quite a few of experiments that are conducted to see if they show promise in the prototype form and then are taken further for proper integration if they do.
Unfortunately, object stack allocation was not one of them even though DOTNET_JitObjectStackAllocation configuration knob exists today, enabling it makes zero impact as it almost never kicks in. By the end of the experiment[0], it was concluded that before investing effort in this kind of feature becomes profitable given how a lot of C# code is written, there are many other lower hanging fruits.
To contrast this, in continuation to green threads experiment, a runtime handled tasks experiment[1] which moves async state machine handling from IL emitted by Roslyn to special-cased methods and then handling purely in runtime code has been a massive success and is now being worked on to be integrated in one of the future version of .NET (hopefully 10?)
[0] https://github.com/dotnet/runtime/issues/11192
[1] https://github.com/dotnet/runtimelab/blob/feature/async2-exp...
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Ryujinx - Experimental Nintendo Switch Emulator written in C#
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
actix-web - Actix Web is a powerful, pragmatic, and extremely fast web framework for Rust.
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
WASI - WebAssembly System Interface
godot-steam-api - Godot Steam integration using GDNative.
CoreCLR - CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!
vgpu_unlock - Unlock vGPU functionality for consumer grade GPUs.