Pixelorama
godot-behavior-tree
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Pixelorama | godot-behavior-tree | |
---|---|---|
70 | 4 | |
6,086 | 190 | |
3.6% | - | |
9.7 | 0.0 | |
7 days ago | over 1 year ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixelorama
- Godot Game Engine
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
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Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
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Godot for Rich Client Applications?
Pixelorama
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How well suited is Godot to pixel manipulation?
Someone made an image editor in Godot. Maybe try it out to see how well it works https://github.com/Orama-Interactive/Pixelorama
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
- Make transition from WebGL to Flutter
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When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
godot-behavior-tree
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Any advice for making better enemy AI?
Check out Behaviour Trees.
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Hi, I'm currently working on porting one of the behavior tree plugins to Godot 4 as built-in feature. Let me know in the proposal post if you think that this would be a useful feature.
Since my C++ behavior tree is based on this plugin (https://github.com/kagenash1/godot-behavior-tree) then yes, it should be possible to setup own ai goals.
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Wanting to create a JRPG monster-catching game, but I don't know how...
For the AI if you want something that is industry standard to control the flow you need to use again some sort of state machine or better a behaviour tree. With a behaviour tree you can have lots of nuance. My favourite behavior tree plugin is: https://github.com/GabrieleTorini/godot-behavior-tree
- How to make better AI
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
godot-behavior-tree-plugin - Behavior Tree implementation for the Godot Engine as an addon in pure GDScript
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
gd-YAFSM - Yet Another Finite State Machine for godot
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
beehave - 🐝 behavior tree AI for Godot Engine
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
godot-steam-api - Godot Steam integration using GDNative.
behavior-tree - Behavior Tree Plugin for the Godot Engine
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!
godot-proposals - Godot Improvement Proposals (GIPs)