|9 months ago||11 days ago|
|MIT License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning PingoMeter yet.
Tracking mentions began in Dec 2020.
Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
8 projects | reddit.com/r/hardware | 31 Aug 2022
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
Unity and Mirror: Can I Use it?
2 projects | reddit.com/r/Unity3D | 25 Mar 2022
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
Worried about server security and seperation with Mirror Networking
3 projects | reddit.com/r/Unity3D | 14 Feb 2022
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
Networking lib/framework for multiplayer servers ?
6 projects | reddit.com/r/csharp | 3 Oct 20212 projects | reddit.com/r/dotnet | 3 Oct 2021
I'm currently working on a game using LiteNetLib. If want to use UDP (depends on how realtime your game needs to be), I haven't found anything better.
How to implement multiplayer over the network?
3 projects | reddit.com/r/Unity3D | 29 Sep 2021
Normcore - https://normcore.io DarkRift - https://www.darkriftnetworking.com Photon(Fusion) - https://www.photonengine.com/ Playfab - https://playfab.com/ Nakama - https://heroiclabs.com/ LiteNetLib - https://github.com/RevenantX/LiteNetLib Colyseus - https://www.colyseus.io/ Playerio - https://playerio.com/ SmartFoxServer - https://www.smartfoxserver.com GameSparks - https://www.gamesparks.com/
[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
6 projects | reddit.com/r/INAT | 11 Sep 2021
C# or C++ in a very simple high frequency trading system
4 projects | reddit.com/r/csharp | 22 Aug 2021
https://github.com/RevenantX/LiteNetLib does very high performance UDP. You probably cant use it directly, but it should illustrate how to do high performance and no GC socket work.
Tallowmere 2 – Version 0.2.8 – Fixes, Improvements, and Preparations
3 projects | reddit.com/r/Tallowmere | 12 Aug 2021
Upgraded LiteNetLib from 0.7.7.2 (June 2018) to 0.9.5.1 (May 2021).
What are some alternatives?
ENet-CSharp - Reliable UDP networking library
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
lidgren-network-gen3 - Lidgren Network Library
nakama - Distributed server for social and realtime games and apps.
SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support
Ceras - Universal binary serializer for a wide variety of scenarios https://discord.gg/FGaCX4c
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
TeslaLogger - TeslaLogger is a self hosted data logger for your Tesla Model S/3/X/Y. Actually it supports RaspberryPi 3B, 3B+, 4B, Docker and Synology NAS.
Hazel-Networking - Hazel Networking is a low level networking library for C# providing connection orientated, message based communication via TCP, UDP and RUDP.
ASP.NET Core - ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.