Petris VS ZGB

Compare Petris vs ZGB and see what are their differences.

Petris

A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear. (by bbbbbr)

ZGB

Game Boy / Color engine with lots of features (by Zal0)
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Petris ZGB
3 3
30 669
- -
0.6 3.8
13 days ago 18 days ago
C C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Petris

Posts with mentions or reviews of Petris. We have used some of these posts to build our list of alternatives and similar projects.

ZGB

Posts with mentions or reviews of ZGB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-29.
  • Game Boy Competition 2023
    3 projects | /r/Gameboy | 29 May 2023
    This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
  • Change collision box position ZGB sprites?
    1 project | /r/gamedev | 17 Feb 2023
    As of right now, I'm using the ZGB because it seemed simple enough, and I like C. And I'm using Gameboy Tile Designer for my sprites. I know that my player sprite's collision box is defined in the .gbr.meta file, and I figured out how to adjust the collision box dimensions like so:
  • [UPDATE] a WIP Fan demake on the gameboy
    2 projects | /r/HollowKnight | 18 Apr 2021
    If you'd like to learn to code (and I totally understand if that seems daunting or you just don't) there are some options short of coding it all yourself - for one, there are other, possibly more flexible engines. One I considered for a bit before rolling my own was https://github.com/Zal0/ZGB - he has several games with source available to help people get started.

What are some alternatives?

When comparing Petris and ZGB you can also consider the following projects:

gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.

Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.

openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!

bmp2cgb - Convert graphics for GameBoy Color development and adjust palette on real hardware to achieve best results.

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.

Flooder - A puzzle game that works in original Nintendo Game Boy Color hardware.

sprite - A Game Boy emulator written in drizzle.

Azayaka - A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature.

rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

NoobBoy - A simple GameBoy emulator written in C++

GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.