Petris
ZGB
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Petris | ZGB | |
---|---|---|
3 | 3 | |
30 | 669 | |
- | - | |
0.6 | 3.8 | |
13 days ago | 18 days ago | |
C | C++ | |
GNU General Public License v3.0 or later | MIT License |
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Petris
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GB COMPO 2021 — Game Boy / Game Boy Color development competition organized by retro community (from July 1 to October 1, C coding is possible)
Petris — open-source GBC homebrew game made with GBDK which is utilized for C programming
- Has Someone Used Gbdk To Make A Multiplayer Game
- Has someone used gbdk to make a multiplayer game?
ZGB
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Change collision box position ZGB sprites?
As of right now, I'm using the ZGB because it seemed simple enough, and I like C. And I'm using Gameboy Tile Designer for my sprites. I know that my player sprite's collision box is defined in the .gbr.meta file, and I figured out how to adjust the collision box dimensions like so:
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[UPDATE] a WIP Fan demake on the gameboy
If you'd like to learn to code (and I totally understand if that seems daunting or you just don't) there are some options short of coding it all yourself - for one, there are other, possibly more flexible engines. One I considered for a bit before rolling my own was https://github.com/Zal0/ZGB - he has several games with source available to help people get started.
What are some alternatives?
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
bmp2cgb - Convert graphics for GameBoy Color development and adjust palette on real hardware to achieve best results.
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
Flooder - A puzzle game that works in original Nintendo Game Boy Color hardware.
sprite - A Game Boy emulator written in drizzle.
Azayaka - A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature.
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
NoobBoy - A simple GameBoy emulator written in C++
GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.