Pentive VS bevy

Compare Pentive vs bevy and see what are their differences.

Pentive

Collaborative Spaced Repetition (by AlexErrant)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
Pentive bevy
11 574
31 32,358
- 2.0%
9.7 9.9
8 days ago 6 days ago
TypeScript Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Pentive

Posts with mentions or reviews of Pentive. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-27.
  • Anki – Powerful, intelligent flash cards
    14 projects | news.ycombinator.com | 27 Jan 2024
    > I wonder what the ecosystem would look like if things were otherwise.

    Shameless plug - I'm building https://github.com/AlexErrant/Pentive which is basically GitHub/Reddit for flashcards. Very much pre-product and a WIP, though the offline client proof of concept is done.

  • Lessons from building GitHub code search [video]
    1 project | news.ycombinator.com | 14 Dec 2023
    I also enjoyed the Treesitter talk from 5 years ago by Max Brunsfeld https://www.youtube.com/watch?v=Jes3bD6P0To

    I'm currently building a query language whose grammar is very much inspired by Github's search syntax. I'm using Lezer, which is a GLR like Treesitter, so this talk learned me some parser generators (I've no formal CS education). Here's my grammar, a playground, and an example search query if anyone wants to play with it

    https://github.com/AlexErrant/Pentive/blob/main/app/src/quer...

    https://littletools.app/lezer

        -(a) spider-man -a b -c -"(quote\\"d) str" OR "l o l" OR  a b c ((a "c") b) tag:what -deck:"x y"
  • Using spaced repetition systems to see through a piece of mathematics
    2 projects | news.ycombinator.com | 17 Oct 2023
    Not really. There are options for sharing cards on Anki https://www.reddit.com/r/Anki/comments/14j2jfy/deck_sharing_... but their collaboration features are limited.

    I myself am building an Anki clone https://github.com/AlexErrant/Pentive with collaboration built in as a first class citizen, though its far from primetime. Currently stewing on how to get the SR algorithm, FSRS, to compile to wasm.

  • Ask HN: Show me your half baked project
    163 projects | news.ycombinator.com | 12 Oct 2023
    https://github.com/AlexErrant/Pentive

    A free, open source, local-first, spaced repetition system that works offline, has p2p syncing, plugins, and first class support for collaboration. It's GitHub/Reddit for flashcards.

    I basically took Anki and turned it into a webapp >_>

  • Things you forgot because of React
    14 projects | news.ycombinator.com | 15 Aug 2023
    I find Solid's model pretty damn close to "compiling down to nothing". I chose Solid for my project because I wanted to support plugins that used other UI frameworks. I recently got a Svelte plugin working with the SolidJS router. I could probably make it prettier... but it's literally a call to Solid's `createComponent` with the Router and an anchoring div to which the Svelte component is mounted. Ezpz.

    https://github.com/AlexErrant/Pentive/blob/main/example-plug...

  • Mycelite: SQLite extension to synchronize changes across SQLite instances
    8 projects | news.ycombinator.com | 25 Jun 2023
  • An open source web-based flashcard studying system
    4 projects | news.ycombinator.com | 23 Jun 2023
    I'm also building an Anki clone (sigh) that I'm calling "Github for flashcards".

    >A free, open source, local-first, spaced repetition system that works offline, has p2p syncing, plugins, and first class support for collaboration.

    https://github.com/AlexErrant/Pentive

    Very much a WIP, completely unusable, but I recently made a video demoing the technical proof of concept.

  • Anki-Fy Your Life
    10 projects | news.ycombinator.com | 18 Mar 2023
    Anki, imo, already has an open algorithm (that the user can change via plugins), universal interfaces, and is "self-hosted". My eyes perked up at REST api, but it doesn't look like there's a centralized server that hosts shared cards, which is where my mind went.

    I'm building https://github.com/AlexErrant/Pentive/ which is basically Anki + Reddit - people can optionally upload their cards for others to download, and the most popular cards rise to the top. It's FLOSS, offline-first, supports plugins and p2p syncing, and is very much a WIP. My proof of concept is almost done though, which demos the critical technologies in a secure way.

  • A Gentle Introduction to CRDTs
    4 projects | news.ycombinator.com | 10 Feb 2023
    I'm using cr-sqlite right now in my Anki clone: https://github.com/AlexErrant/Pentive

    It's basically an offline-first flashcard webapp. CR-Sqlite allows for incremental syncing.

    With Anki (the app from which I'm taking my inspiration), syncing is _not_ incremental - basically it just copies SQLite files around. So for example, the app could be on an iPhone with cards a card `A` reviewed, but the app on an iPad could make changes to the template on which card `A` is based, and that's enough to cause a conflict - you must take changes from only the iPad or only the iPhone. (To be clear - Anki does have some incremental syncing capabilities - I'm picking an intentionally pathological example.) CR-SQLite will mean that everything is incremental, however.

    Basically makes 3 way merges a breeze (or n-way merges, really).

  • Ask HN: What Are You Working on This Year?
    49 projects | news.ycombinator.com | 2 Jan 2023
    A FLOSS, offline-first, spaced repetition system that has first class support for collaboration, curation, and plugins. It's Reddit for flashcards.

    https://github.com/AlexErrant/Pentive

    I've been thinking about this for a stupid amount of time... thinking that someday someone's going to improve on Anki. Finally got tired of it and said that person's me.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing Pentive and bevy you can also consider the following projects:

fsrs4anki - A modern Anki custom scheduling based on Free Spaced Repetition Scheduler algorithm

Amethyst - Data-oriented and data-driven game engine written in Rust

mycelite - Mycelite is a SQLite extension that allows you to synchronize changes from one instance of SQLite to another.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

proposal-shadowrealm - ECMAScript Proposal, specs, and reference implementation for Realms

Fyrox - 3D and 2D game engine written in Rust

shellrunner - Write safe shell scripts in Python.

piston - A modular game engine written in Rust

vm2-process - Execute unsafe javascript code in a sandbox

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

ankivalenz - Turn HTML files into Anki decks

specs - Specs - Parallel ECS