ParticleEffectForUGUI
PostProcessing
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ParticleEffectForUGUI | PostProcessing | |
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8 | 2 | |
3,835 | 3,507 | |
- | - | |
8.5 | 0.5 | |
21 days ago | over 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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ParticleEffectForUGUI
- ✨UI Particle Image — Let's sparkle the UI
- How to make UI elements have magic effects?
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How can I make particles in my Unity 3D project act as a UI element? I don't want them to interact with the 3D environment. Is it possible?
I use this for my UI particles. It's free, open source and works great! https://github.com/mob-sakai/ParticleEffectForUGUI
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How are highly polished 2D UIs achieved?
mob-sakai's UI Particle
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Cozy bonfire loading animation. Took me all day to figure out how to render particles to the UI layer
I am currently only using it during a loading screen for a minimal amount of particles so it isn't performance critical. I found another UIParticle library that is apparently faster than the UI Extensions one but I have yet to try it https://github.com/mob-sakai/ParticleEffectForUGUI
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Loading Spinner using Particles, 100% no scripting - Tutorial in under 60s!
Thank you for sharing, this looks awesome! I have also found this on github that works amazingly well! https://github.com/mob-sakai/ParticleEffectForUGUI
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My code for a simple noise based confetti effect is drifting towards a direction. Can anyone spot why? I can't see it.
But I agree with the other commenter: use a particle system. This package adapts particle systems to UI. It will be much more performant and easier to maintain.
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Question about Updating Unity
The only two packages I have on is TextMesh Pro, and a UI Particle package (This one: Mob Sakai Particle Effect For UGUI)
PostProcessing
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Reskinned our entire motorcycle physics simulation asset. [More info in the comments]
Post Processing Package v1 [SSR] [Free]
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Drift cars don't need a Slippery Road Ahead sign to drift. [Unity3D] [More Info in the comments]
Simple Livery Creator [for the yellow Japanese livery of the vehicle] Motorsport Environment [For the racing track environment] Post Processing Package v1 [SSR] [Free] Simple Spin Blur [For the smooth spinning tires] [Free] Detailed Tires [custom tires] [Free]
What are some alternatives?
Kino - A collection of custom post processing effects for Unity
InputManager - Custom InputManager for Unity
three-js-csg - An NPM module for three-csg providing support for ES2015/CommonJS modularity
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Magick.NET - The .NET library for ImageMagick
NodeBasedDialogueSystem - Node Based Dialogue System for Unity
XamarinCommunityToolkit - The Xamarin Community Toolkit is a collection of Animations, Behaviors, Converters, and Effects for mobile development with Xamarin.Forms. It simplifies and demonstrates common developer tasks building iOS, Android, and UWP apps with Xamarin.Forms.
unity_browser - Open source Unity3d web browser created by Vitaly Chashin https://bitbucket.org/vitaly_chashin/simpleunitybrowser
OutlineFilter - ⬜ Outline post effect for Unity Urp
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.
Unity-Folder-Icons - Lightweight Unity Utility adding coloured folders and icons to your project window