ParticleEffectForUGUI
Kino
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ParticleEffectForUGUI | Kino | |
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8 | 6 | |
3,814 | 1,891 | |
- | - | |
8.5 | 1.8 | |
14 days ago | over 3 years ago | |
C# | C# | |
MIT License | - |
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ParticleEffectForUGUI
- ✨UI Particle Image — Let's sparkle the UI
- How to make UI elements have magic effects?
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How can I make particles in my Unity 3D project act as a UI element? I don't want them to interact with the 3D environment. Is it possible?
I use this for my UI particles. It's free, open source and works great! https://github.com/mob-sakai/ParticleEffectForUGUI
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How are highly polished 2D UIs achieved?
mob-sakai's UI Particle
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Cozy bonfire loading animation. Took me all day to figure out how to render particles to the UI layer
I am currently only using it during a loading screen for a minimal amount of particles so it isn't performance critical. I found another UIParticle library that is apparently faster than the UI Extensions one but I have yet to try it https://github.com/mob-sakai/ParticleEffectForUGUI
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Loading Spinner using Particles, 100% no scripting - Tutorial in under 60s!
Thank you for sharing, this looks awesome! I have also found this on github that works amazingly well! https://github.com/mob-sakai/ParticleEffectForUGUI
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My code for a simple noise based confetti effect is drifting towards a direction. Can anyone spot why? I can't see it.
But I agree with the other commenter: use a particle system. This package adapts particle systems to UI. It will be much more performant and easier to maintain.
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Question about Updating Unity
The only two packages I have on is TextMesh Pro, and a UI Particle package (This one: Mob Sakai Particle Effect For UGUI)
Kino
- Any way to get this anamorphic Lens Flate effect to work in URP(or HDRP)?
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Did Keijiro's Kino stop working in 2021?
I've been working on a project in 2021.2 and I'm trying to use some of Keijiro's Kino postprocessing effects, but none of them seem to be working. Everything imports fine and I'm able to add Kino overrides to my postprocessing volumes, but nothing happens; there's no change to the visuals no matter how I configure it. Even with the test card.
- How to add streaks on light sources (vertical lens flares) in HDRP project like in Alien: Isolation
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How can I get a shimmering bloom effect like in Forza Horizon 5? (regular HDRP bloom is uniform)
You can check out Keijiro's Kino suite and its Streaks effect as a starting point: https://github.com/keijiro/Kino
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Lens Flares in HDRP
So i tried to implement Keijiro's Lens flare github, but that one adds flares to the whole scene.
- DOTS Boids(60K) tuned to different settings for live AV setup
What are some alternatives?
InputManager - Custom InputManager for Unity
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline
PostProcessing - Post Processing Stack
UnityBookPageCurl - Page curl effect for Unity3d using UGUI
UIEffect - UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Pcx - Point cloud importer & renderer for Unity
NodeBasedDialogueSystem - Node Based Dialogue System for Unity
LightingTools.HDRPLensFlare - Lens flare for Unity HDRP
unity_browser - Open source Unity3d web browser created by Vitaly Chashin https://bitbucket.org/vitaly_chashin/simpleunitybrowser
surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.