ParrelSync
react-relay
ParrelSync | react-relay | |
---|---|---|
14 | 50 | |
4,281 | 18,195 | |
2.5% | 0.2% | |
2.9 | 9.8 | |
2 months ago | 4 days ago | |
C# | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ParrelSync
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
react-relay
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How To Handle Data With GraphQL Relay Client Schema Extensions
GraphQL Relay is one of the most powerful GraphQL clients that you can found on the web environment. It provides to you a lot of features that lets your development flow in a scalable way.
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GraphQL clients that automatically combine queries/fragments
GQty (https://gqty.dev/) and Relay (https://relay.dev/) will combine fragments or queries you request in your React components and will handle combining these / getting the data each component needs with as few queries as is possible. Are there any other clients I’ve missed? It’s not immediately clear to me whether this is possible with Urql via Exchanges (https://formidable.com/open-source/urql/docs/advanced/authoring-exchanges/).
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Server-side Rendering (SSR) From Scratch with React
Inside Woovi, our entire codebase is managed by GraphQL using the Relay client framework. To ensure the best UX possible for our final user, we give some useful features in our payment link, like the real-time update after paying a charge. It's all handled by our GraphQL, which won't be solvable by templates in our use case.
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Seeking advice: Should I continue my Web Developer job or pursue my passion for compilers?
Since you mentioned Node CRUD APIs, I'd probably suggest looking at Relay/GraphQL. Would give you exposure to some interesting and employable skills that wouldn't require you learning an entirely new domain on top of it. They are rewriting the current compiler in Rust, which since you mentioned Rust might be interesting to follow. Uneducated takes, but GraphQL is a schema IDL, so would probably be a good place to start to minimize lexical complexity while still having some cool abstract concepts to learn (interfaces, unions, etc).
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Compressing GraphQL Global Node ID
You may be familiar with Global Object Identification(GOI), especially if you've used Relay.
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Top React Data Fetching Libraries
Relay (17k ⭐) -> The production-ready GraphQL client for React, developed by Facebook, was designed to be performant from the ground up, built upon locally declaring data dependencies for components.
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Twitter open sources Navi: High-Performance Machine Learning Serving Server in Rust
I think open sourcing for free labor is a common misconception. Most corporate led open source projects (eg, https://github.com/bottlerocket-os/bottlerocket from AWS or https://github.com/facebook/relay from Facebook) still require a team of employees.
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How Woovi uses Relay?
If you look at relay.dev, Relay is the GraphQL client that scales with you. This definition is simple and defines Relay pretty well for the ones that already know all the features that Relay brings to the table.
- Relay – The GraphQL client that scales with you
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
What are some alternatives?
git - A fork of Git containing Windows-specific patches.
react-query - 🤖 Powerful asynchronous state management, server-state utilities and data fetching for TS/JS, React, Solid, Svelte and Vue. [Moved to: https://github.com/TanStack/query]
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
apollo-client - :rocket: A fully-featured, production ready caching GraphQL client for every UI framework and GraphQL server.
laigter - Laigter: automatic normal map generator for sprites!
SWR - React Hooks for Data Fetching
flux - A fast, lightweight tweening library for Lua
axios - Promise based HTTP client for the browser and node.js
F3D - Fast and minimalist 3D viewer.
urql - The highly customizable and versatile GraphQL client with which you add on features like normalized caching as you grow.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
dataloader - DataLoader is a generic utility to be used as part of your application's data fetching layer to provide a consistent API over various backends and reduce requests to those backends via batching and caching.