ParrelSync
easings.net
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ParrelSync | easings.net | |
---|---|---|
14 | 111 | |
4,232 | 7,632 | |
4.7% | - | |
2.9 | 4.2 | |
about 2 months ago | 2 months ago | |
C# | CSS | |
MIT License | GNU General Public License v3.0 only |
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ParrelSync
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
easings.net
- Easings
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2024 Cheat Sheet Collection
Easings: When working with animations and transitions, Easings provides a comprehensive cheat sheet for various easing functions, allowing developers to visualize and choose the perfect timing curve for their projects.
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My favourite animation trick: exponential smoothing
Something like this: https://easings.net/#easeOutExpo
- Show HN: Tweening web visualisation, in Rust – (WASM)
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Show HN: Improve cognitive focus in 1 minute
Very timely and helpful, thank you!
A suggestion: the pulse animation would look much better with ease-in / ease-out animation curves instead of the harsh linear curve it's currently using. EaseInOutSine from this cheat sheet would do fine: https://easings.net/
- Easing Functions Cheat Sheet
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How to learn to create non linear function for my game
One I like to reference is this easing functions cheatsheet. Its aimed at programming animations, but a lot of the principles apply to your needs.
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Easings for keyframes
I feel like BB should definitely have easings (specifically the ones on easings.net) for keyframes. Any thoughts?
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Interactive tutorial building polished UI in JavaScript
> I wasn’t sure what type of math function would work for this
Usually people use "easing functions", which are convenient since they typically have a range and image both in [0.0 .. 1.0] [1] (although sometimes the range is slightly above 1 or below 0 to produce some "effect"). CSS has a cubic-bezier function [2] that can be used to replicate pretty closely all sorts of easing functions.
Functions that look like an "S" when plotted are called "sigmoids", a popular one used in graphics applications is called "Smoothstep" [3].
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1: https://easings.net
2: https://developer.mozilla.org/en-US/docs/Web/CSS/easing-func...
3: https://en.wikipedia.org/wiki/Smoothstep
What are some alternatives?
git - A fork of Git containing Windows-specific patches.
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
humane-js - A simple, modern, browser notification system
laigter - Laigter: automatic normal map generator for sprites!
Most.js - Ultra-high performance reactive programming
flux - A fast, lightweight tweening library for Lua
libGDX - Desktop/Android/HTML5/iOS Java game development framework
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Compass - Compass is no longer actively maintained. Compass is a Stylesheet Authoring Environment that makes your website design simpler to implement and easier to maintain.
F3D - Fast and minimalist 3D viewer.