ParrelSync
UI-Input
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ParrelSync | UI-Input | |
---|---|---|
14 | 3 | |
4,232 | 1 | |
4.7% | - | |
2.9 | 7.7 | |
about 2 months ago | over 1 year ago | |
C# | C# | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ParrelSync
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
UI-Input
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Sharing code with symlinks?
IDK if this helps: I export 4 different unity packages from this unity project. And I import them in other unity projects.
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Code Structure And Dependencies In Unity
If you haven't already considered it, one way to help with dependencies is to use an injection framework of some type. It doesn't to be complex (like a full DI system) to increase the decoupling/cohesion. This is a simple example of a service locator which is a form of reducing dependencies.
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New to using Singletons and unity in general. There are two main problems. 1: My SpawnManager has a hidden dependency that makes it reliant on GameManager or breaks. 2: My project doesn't work loading from any scene as all my Singletons are created only once in the main menu. Correct me please?
One is using a service look up pattern. Then the only literal reference is to the service locator and interfaces. This is an example of my own cheap implementation of a service locator.
What are some alternatives?
git - A fork of Git containing Windows-specific patches.
UnityMeshSimplifier - Mesh simplification for Unity.
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
SIPSorcery - A WebRTC, SIP and VoIP library for C# and .NET. Designed for real-time communications apps.
laigter - Laigter: automatic normal map generator for sprites!
flux - A fast, lightweight tweening library for Lua
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
F3D - Fast and minimalist 3D viewer.
easings.net - Easing Functions Cheat Sheet
Light-Reflective-Mirror - A relay transport for mirror.
tiled - Flexible level editor
ScreenToGif - 🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.