ParrelSync
PrusaSlicer
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ParrelSync | PrusaSlicer | |
---|---|---|
14 | 395 | |
4,232 | 7,348 | |
4.7% | 2.3% | |
2.9 | 9.9 | |
about 2 months ago | 2 days ago | |
C# | C++ | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ParrelSync
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Sharing code with symlinks?
Look into how ParalellSync sets it up. It's an extremely popular package that use symlinks to do multiplayer testing between multiple cloned Unity projects.
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Is it possible to create a symbolic link to a folder to solve case sensitivity?
https://github.com/psf/black/issues/338 https://github.com/VeriorPies/ParrelSync/issues/61 https://github.com/prusa3d/PrusaSlicer/issues/5751 https://github.com/iterative/dvc/issues/2530 https://github.com/facebook/relay/issues/3647 And I know godmode9 at one point absolutely freaked when navigating into a symlink. It kinda depends on the app and what it's trying to load
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Question about testing client/server communication locally
ParrelSync makes testing multiplayer unity games locally much, much easier https://github.com/VeriorPies/ParrelSync
- Task Failed Successfully
- Building a multiplayer game? Get a couple of screens then 😀
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Run multiple instances of a VR game
Update: I found a way to do it here: https://github.com/VeriorPies/ParrelSync/issues/77
- What is the one gamemaking tool you use that you wish more people knew about?
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What workflow do you follow for increasing VR Development productivity?
Also, Mirror development in itself is a bit complicated in the beginning, so lots of testing is required. I installed the Parrel Sync asset (which allows to make clone projects instantly updated from the root project), but I cannot find a good way of using it for VR.
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This is what we build for Escape Simulator to stay sane when debugging multiplayer.
Very nice, I would definitely invest in visual tools for network, instead of just console logs.. For testing, I have always used Parallel Sync "https://github.com/VeriorPies/ParrelSync" but it needs 2 unity instances opened, and needs to compile scripts for the main + cloned project. Would this split screen work regardless of fake or real networking? When is this going to be on the asset store ^^
- Separate PC and Mobile Project Build
PrusaSlicer
- Final version of Prusa Slicer 2.7.0 released
- Anyone else unable to label their feature requests on the Prusaslircer github?
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Prusa XL examples of mixed materials?
I do this with my Prusa MK3S with MMU2S. It cannot be done without this fix in PrusaSlicer, however (which hasn't been merged into a release).
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Support, dont waste Time!
If you’d like to support my request https://github.com/prusa3d/PrusaSlicer/issues/11102 and leave a comment or a 👍. Any support is welcome and helps to get this feature implemented in PrusaSlicer. Thank you in advance!
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Removing the M600 after purge line (Solved)
That's it. I haven't seen many mentions of global variables other than This GitHub page from March so I hope this helps people.
- PrusaSlicer 2.6: Monotonic Lines vs plain old Monotonic in top and bottom fill pattern?
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Thomas Sanladerer: "Does the Prusa MK4 have what it takes?" [Youtube]
Example: "The feature was ported from BambuStudio, thanks to @bambulab for the initial implementation." https://github.com/prusa3d/PrusaSlicer/releases/tag/version_2.6.0-beta4
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help printing Mars rover as a blind person
It may be worth filing a feature request issue for your use case with the PrusaSlicer project.
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XL vas MK4
There is an issue with PrusaSlicer that needs to be fixed to make it work for true multi-material printing. At this time, the nozzle can jam when switching from a high temperature to a lower temperature filament, because the purge is attempted at the lower temperature, which can cause the nozzle to jam. I fixed it in this PR (so that purging happens at the higher of the two temperatures) but it never got merged into the current release, and given the PR backlog, I doubt it ever will. In any case, that fix converts the MMU into a true multi-material printer. I can now print PLA with PETG supports, for example. Or mix PLA with PLA+. I have to use my own PrusaSlicer build to do this, however.
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How to create a .APP folder/file for releasing a C++ project on mac? (based off vscode/cmake)
Hi, I have a project based on https://github.com/prusa3d/PrusaSlicer/tree/master that I want to create a .app for to try on another laptop. however i just can't figure out how. it seems like xcode build will do that for you, however upon using cmake with -GXcode it does create a project and I can debug/run my app with it. but there is no .app within the file structure.
What are some alternatives?
git - A fork of Git containing Windows-specific patches.
SuperSlicer - G-code generator for 3D printers (Prusa, Voron, Creality, etc.)
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
klipper - Klipper is a 3d-printer firmware [Moved to: https://github.com/Klipper3d/klipper]
laigter - Laigter: automatic normal map generator for sprites!
Slic3r - Open Source toolpath generator for 3D printers
flux - A fast, lightweight tweening library for Lua
Cura - 3D printer / slicing GUI built on top of the Uranium framework
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Marlin - Marlin is an optimized firmware for RepRap 3D printers based on the Arduino platform. | Many commercial 3D printers come with Marlin installed. Check with your vendor if you need source code for your specific machine.
F3D - Fast and minimalist 3D viewer.
Google Fonts - Font files available from Google Fonts, and a public issue tracker for all things Google Fonts