PSXPackager
Mono
PSXPackager | Mono | |
---|---|---|
16 | 90 | |
193 | 10,868 | |
- | 0.5% | |
7.3 | 6.0 | |
2 months ago | 7 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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PSXPackager
- What do YOU use C# for in the real world?
- Ultimate ROM File Compression Guide (CHD, PBP, and RVZ) - RGC
- Need ideas for side project to learn WPF
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How Can I filter properties like the State, which can be DEVICE_STATE_DISABLED, DEVICE_STATE_UNPLUGGED?
https://github.com/RupertAvery/PSXPackager (ported from popstation C++)
- What are some projects people could make that they would personally use?
- Changing Disk PSX (using an eboot, Onion OS)[Novice user]
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Adding PSX .bin/.cue
You may also want to consider converting your bin/cues to pbps, that way you can keep your collection tidy to one file per game, save space since pbps are compressed, and have emulators load the games quickly, since pbp is a special format that doesn't have to be uncompressed to be loaded by the emulators. See: https://github.com/RupertAvery/PSXPackager/releases
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PS1 ROMs
I feel you my man. I used this tool to convert my isos to pbp, the format needed: https://github.com/RupertAvery/PSXPackager/releases/tag/v1.5.1
- PSX2PSP ISO Romsets?
- Looking for intermediate projects
Mono
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How exactly does Unity integrate with IDEs - how does the editor build work?
In the video you basically install .NET 7.0 SDK with the deb packages from Microsoft repos AND mono deb packages from repos laid out in https://www.mono-project.com/ apart from Unity and VS Code. And then you configure VS Code so that it always uses Mono installed in the system (not Unity Editor's own instance???)
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Is there anything inherently wrong with .net applications for self-hosting? (especially in terms of privacy)
4- Any user-side telemetry would be in the MS .Net framework, which is not used when you selfhost as .net based stuff like Jellyfin use Mono, which is fully open-source and independent (https://www.mono-project.com/)
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Mono: A Simple UI/Web/Desktop/Mobile Framework Written in Nim
Did they intentionally name it after a widely used, well known programming framework[1], or did they want to guarantee, I dunno, that they will fly way, way under the radar? I thought it was bad form to name a new programming language 'Cedar', but at least the other Cedar isn't actively developed, unlike the other Mono.
[1] https://www.mono-project.com/ for the few of you who didn't know.
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How do I get the target framework assemblies for version 4.6.2 (Or any version) on Linux?
.NET 4.8.1 and earlier do not install on Linux. Unless you want to play around with Mono (your mileage may vary): https://www.mono-project.com/
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Java 21 will introduce Unnamed Classes and Instance Main Methods
They have deceived you. https://www.mono-project.com/ I seriously don't know how well wine can deal with newer .NET winforms
- Ich werde niemals auf Proprietäre r Basis software entwickeln
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never ending
It also gained a lot of more popularity and success after the release of the open source implementation of it called Mono.
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Help with using Mono with CMake
Hey, I'm working on a C++ game engine in VS Code and wanted to add C# scripting, so I'm trying to install Mono. I already got SDL2 working with CMake, but I'm having trouble setting up Mono because it doesn't seem to have any out of the box CMake support.
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What do you guys think about this? Microsoft is experimenting with a Windows gaming handheld mode for the Steam Deck.
Microsoft already has universal cross flatform low level spyware as C# and .NET (which is used by tons of even native linux games, especially made with Unity), mono is sponsored by Microsoft and has telemetry. Wine also uses mono.
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An interesting title
And then installs proprietary steam, spotify, vscode and develops on C# for linux with telemetry even in mono runtime...
What are some alternatives?
Jellyfin - The Free Software Media System
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
Fami - A fast Nintendo Famicom/NES emulator with audio written in C#
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
et3400-emu - A Heathkit ET-3400 Emulator written in C#
squoosh - Make images smaller using best-in-class codecs, right in the browser.
SparseBitsets - A pure C# implementation of sparse bitsets
CoreFX - This repo is used for servicing PR's for .NET Core 2.1 and 3.1. Please visit us at https://github.com/dotnet/runtime