PSXPackager
Fami
PSXPackager | Fami | |
---|---|---|
16 | 6 | |
188 | 14 | |
- | - | |
7.3 | 4.8 | |
about 2 months ago | 5 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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PSXPackager
- What do YOU use C# for in the real world?
- Ultimate ROM File Compression Guide (CHD, PBP, and RVZ) - RGC
- Need ideas for side project to learn WPF
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How Can I filter properties like the State, which can be DEVICE_STATE_DISABLED, DEVICE_STATE_UNPLUGGED?
https://github.com/RupertAvery/PSXPackager (ported from popstation C++)
- What are some projects people could make that they would personally use?
- Changing Disk PSX (using an eboot, Onion OS)[Novice user]
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Adding PSX .bin/.cue
You may also want to consider converting your bin/cues to pbps, that way you can keep your collection tidy to one file per game, save space since pbps are compressed, and have emulators load the games quickly, since pbp is a special format that doesn't have to be uncompressed to be loaded by the emulators. See: https://github.com/RupertAvery/PSXPackager/releases
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PS1 ROMs
I feel you my man. I used this tool to convert my isos to pbp, the format needed: https://github.com/RupertAvery/PSXPackager/releases/tag/v1.5.1
- PSX2PSP ISO Romsets?
- Looking for intermediate projects
Fami
- What do YOU use C# for in the real world?
-
How Can I filter properties like the State, which can be DEVICE_STATE_DISABLED, DEVICE_STATE_UNPLUGGED?
https://github.com/RupertAvery/Fami (Nes Emulator written in C#)
- Is it fine if I run a UI update loop on a separate thread, or is it bad practice
- Looking for intermediate projects
- Do you use the whole .NET framework for personal projects or just in a corporate environment?
- Fami - a Fast C# NES Emulator with Audio
What are some alternatives?
Mono - Mono open source ECMA CLI, C# and .NET implementation.
Impostor - Impostor - An open source reimplementation of the Among Us Server
Jellyfin - The Free Software Media System
Mesen - Mesen is a cross-platform (Windows & Linux) NES/Famicom emulator built in C++ and C#
Ryujinx - Experimental Nintendo Switch Emulator written in C#
DiffusionToolkit - Metadata-indexer and Viewer for AI-generated images
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
CS64 - A Commodore 64 emulator written in C#
et3400-emu - A Heathkit ET-3400 Emulator written in C#
BizHawk - BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
SparseBitsets - A pure C# implementation of sparse bitsets