PGS
Computational-geometry
PGS | Computational-geometry | |
---|---|---|
4 | 2 | |
149 | 1,139 | |
- | - | |
6.0 | 0.0 | |
3 days ago | over 1 year ago | |
Java | C# | |
- | MIT License |
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PGS
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Typography help!
I'm trying to replicate this image by Jacob Stanton. I found a very useful geometry library PGS by Michael Carlton for generating contoured outlines. The class method (offSetCurves()) I'm using is the second image.
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How to subtract vertex shape from other shape
Check the 2D boolean operations here https://github.com/micycle1/PGS
- Processing Geometry Suite 1.2.0
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Circles and mirrors (Processing)
[1]. https://github.com/micycle1/PGS
Computational-geometry
- Math for Game Dev
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Resource About Mesh Cutting
https://github.com/Habrador/Computational-geometry#8-deform-mesh
What are some alternatives?
Algorithms - A collection of algorithms and data structures
LibTessDotNet - C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
SpiroNet - The .NET C# port of libspiro - conversion between spiro control points and bezier's.
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
SeamAwareDecimater - Mesh simplification with UV's boundary preserved
flipon-tiny - An open-source minimalist but playable version of Flipon
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
khan-api - Documentation for (and examples of) using the Khan Academy API
MathForGameDevelopers - Sample code for my YouTube series.
GeometricAlgorithms - Geometric Algorithms implemented for Java Processing v3
InferrableLanguages - Inferrable Languages