OpenTK-PathTracer
C# OpenGL Path Tracer, Real-Time GPU accelerated (by BoyBaykiller)
AtominaCraftV2
A sort of remake of minecraft but with mods built into it (like atomic science, AE1, thermal expansion, etc) :)) (by AngryCarrot789)
OpenTK-PathTracer | AtominaCraftV2 | |
---|---|---|
2 | 1 | |
90 | 0 | |
- | - | |
0.0 | 2.0 | |
almost 2 years ago | 9 months ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenTK-PathTracer
Posts with mentions or reviews of OpenTK-PathTracer.
We have used some of these posts to build our list of alternatives
and similar projects.
- C# OpenGL OpenTK Path Tracer
-
A Real-Time Path Tracer made with OpenGL Compute Shaders
Huge thanks to the guy who made this blog - was a great ressource. Video: https://youtu.be/XcIToi0fh5c And also: https://github.com/JulianStambuk/OpenTK-PathTracer
AtominaCraftV2
Posts with mentions or reviews of AtominaCraftV2.
We have used some of these posts to build our list of alternatives
and similar projects.
-
interesting patterns when storing "blocks" in a Dictionary, where it's hashed coordinates are the key, block is the value
I just used OpenTK's methods like GL.GenBuffer(), GL.DrawArrays() etc. here's the source if you wanna check it out (The post screenshot was from a really early version)
What are some alternatives?
When comparing OpenTK-PathTracer and AtominaCraftV2 you can also consider the following projects:
GLWpfControl - A fast native control for OpenTK 4.x + 3.x on WPF.
Modine - My final high school project
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Fractals - Fractal explorer made with opengl and winforms
GPUInstance - Instancing & Animation library for Unity3D
OpenGL-GA - My first ever 3D engine, filled with bugs and errors
Quake2Sharp - Quake 2, fully playable, ported to C#
OpenTK-PathTracer vs GLWpfControl
AtominaCraftV2 vs Modine
OpenTK-PathTracer vs GLSL-PathTracer
OpenTK-PathTracer vs ShaderGen
OpenTK-PathTracer vs UnityLibrary
OpenTK-PathTracer vs Modine
OpenTK-PathTracer vs Fractals
OpenTK-PathTracer vs GPUInstance
OpenTK-PathTracer vs OpenGL-GA
OpenTK-PathTracer vs Quake2Sharp