OpenSubdiv
organization
OpenSubdiv | organization | |
---|---|---|
3 | 1 | |
2,829 | 52 | |
0.4% | - | |
5.8 | 0.0 | |
about 1 month ago | almost 2 years ago | |
C++ | ||
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
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OpenSubdiv
- OpenSubdiv – open-source surface subdivision library
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[Media] Your rusty procedural 3d modeler Blackjack 🦀 just got state-of-the-art subdivision
This sort of reminds me of opensubdiv (https://github.com/PixarAnimationStudios/OpenSubdiv).
- Almost Always Unsigned
organization
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[Media] Your rusty procedural 3d modeler Blackjack 🦀 just got state-of-the-art subdivision
I'm working with a group of people to create Rust bindings for libraries like this, so if you're interested in creating Rust bindings for it, then I'll be happy to help facilitate that. (https://github.com/vfx-rs/organization)
What are some alternatives?
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
OpenMesh, 7.0
blackjack - A procedural, node-based modelling tool, made in rust 🦀
glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.
blackjack - A procedural, node-based modelling tool, made in rust 🦀
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
wgpu - Cross-platform, safe, pure-rust graphics api.
OpenVDB - OpenVDB - Sparse volume data structure and tools
urho3d - Game engine
herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.
Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio