OpenSubdiv VS blackjack

Compare OpenSubdiv vs blackjack and see what are their differences.

OpenSubdiv

An Open-Source subdivision surface library. (by PixarAnimationStudios)

blackjack

A procedural, node-based modelling tool, made in rust 🦀 (by Shchvova)
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OpenSubdiv blackjack
3 1
2,829 0
0.3% -
5.8 0.0
about 1 month ago about 2 years ago
C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSubdiv

Posts with mentions or reviews of OpenSubdiv. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-13.

blackjack

Posts with mentions or reviews of blackjack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-13.

What are some alternatives?

When comparing OpenSubdiv and blackjack you can also consider the following projects:

Open-Source Vulkan C++ API - Open-Source Vulkan C++ API

organization - The repository for the group policies, style guides, and easy access to the projects statuses

OpenMesh, 7.0

blackjack - A procedural, node-based modelling tool, made in rust 🦀

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

wgpu - Cross-platform, safe, pure-rust graphics api.

OpenVDB - OpenVDB - Sparse volume data structure and tools

urho3d - Game engine

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

Partio - C++ (with python bindings) library for easily reading/writing/manipulating common animation particle formats such as PDB, BGEO, PTC. https://wdas.github.io/partio