OpenSimplex2 VS simplex

Compare OpenSimplex2 vs simplex and see what are their differences.

OpenSimplex2

Successors to OpenSimplex Noise, plus updated OpenSimplex. (by KdotJPG)

simplex

Simplex noise implementation offering 1D, 2D, and 3D forms. (by dclipca)
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OpenSimplex2 simplex
24 1
529 8
- -
4.6 0.0
3 months ago about 2 years ago
Java C#
Creative Commons Zero v1.0 Universal BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSimplex2

Posts with mentions or reviews of OpenSimplex2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-23.

simplex

Posts with mentions or reviews of simplex. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-02.

What are some alternatives?

When comparing OpenSimplex2 and simplex you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

3DWorld - 3D Procedural Game Engine Using OpenGL

Lanczos-Noise - The source of a version of Value Noise using Lanczos-Resampling for Interpolation

Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

adventure-demo

NoiseNormalizer - Uses gradient ascent to attempt to determine the maximum value that a gradient-based coherent noise would generate.

CubicNoise - 1D & 2D Random noise with bicubic interpolation