OpenSimplex2 VS NoiseNormalizer

Compare OpenSimplex2 vs NoiseNormalizer and see what are their differences.

OpenSimplex2

Successors to OpenSimplex Noise, plus updated OpenSimplex. (by KdotJPG)

NoiseNormalizer

Uses gradient ascent to attempt to determine the maximum value that a gradient-based coherent noise would generate. (by KdotJPG)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
OpenSimplex2 NoiseNormalizer
24 2
529 3
- -
4.6 0.0
3 months ago about 3 years ago
Java Java
Creative Commons Zero v1.0 Universal MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

OpenSimplex2

Posts with mentions or reviews of OpenSimplex2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-23.

NoiseNormalizer

Posts with mentions or reviews of NoiseNormalizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-26.
  • Second Blog Post: Normalizing Gradient Noise
    1 project | /r/proceduralgeneration | 22 Mar 2021
    Github Repo: https://github.com/KdotJPG/NoiseNormalizer/
  • Cricket, a coherent noise generation and manipulation library
    4 projects | /r/proceduralgeneration | 26 Feb 2021
    I think Simplex 4D could benefit from that in almost as good of a way. I haven't tested this myself, but the unskew constant to change to would be 0.3618033988749895 or changing the - to a + in the unskew constant so it becomes (5.0f + SQRT5) / 20.0f. I computed this by taking the unskew constant, writing out the full unskew matrix, multiplying by a rotation matrix, seeing that it can be converted back into a constant, then seeing that it just amounts to the sqrt term sign change. The new scale value will be (TBD - running NoiseNormalizer as I type this, will update with result).

What are some alternatives?

When comparing OpenSimplex2 and NoiseNormalizer you can also consider the following projects:

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.

simplex - Simplex noise implementation offering 1D, 2D, and 3D forms.

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

3DWorld - 3D Procedural Game Engine Using OpenGL

Lanczos-Noise - The source of a version of Value Noise using Lanczos-Resampling for Interpolation

Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

adventure-demo