OpenHoW
mgs_reversing
OpenHoW | mgs_reversing | |
---|---|---|
3 | 5 | |
168 | 395 | |
- | 3.5% | |
3.6 | 9.9 | |
over 1 year ago | 4 days ago | |
C | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenHoW
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Hogs of War (Open-source implementation)
- GitHub - TalonBraveInfo/OpenHoW: Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
mgs_reversing
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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What are your thoughts on fan decompilation/porting of classic psx games?
MGS.
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Perfect Dark has been fully decompiled
Did you say MGS1? Some folks are already decompiling it: https://github.com/FoxdieTeam/mgs_reversing
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A programmers' collaborative for a PC port of Metal Gear Solid 3?
There are people working on decompiling and studying how all the games in the series work in some capacity. (Some examples: Metal Gear / Metal Gear Solid / Metal Gear Solid V). Decompilation is much easier said than done, Programming by itself is difficult and requires you to think in ways that aren't natural for the human brain and in the realm of programming projects; reverse engineering/decompilation is very much one of the hardest programming projects one can take on.
What are some alternatives?
soloud - Free, easy, portable audio engine for games
MetalGear - Fully annotated disassembly of the original Metal Gear game (MSX2, Konami, 1987, RC750)
Medal-Of-Honor-PSX-File-Viewer - A set of tools to open and view files from the PSX games Medal Of Honor And Medal Of Honor:Underground.
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
HeborisCE - Cross-platform Expansion (C.E.) and continuation of Heboris U.E. using modern technology and development approach
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
OpenResident - Classic Resident Evil open-source engine
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
lxi-tools - Open source LXI tools
PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]
ssb-temp