OpenGMK
ports
OpenGMK | ports | |
---|---|---|
3 | 14 | |
258 | 475 | |
0.8% | 1.7% | |
5.6 | 10.0 | |
1 day ago | 3 days ago | |
Rust | Makefile | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenGMK
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Gamemaker games run with delayed audio, "No sound device detected. Sounds might not play." when dsound is switched to builtin.
Not sure about the error, but you might wanna try OpenGMK's gm8emulator for playing Gamemaker 8 games on Linux
- OpenGMK is a modern rewrite of the proprietary GameMaker Classic engines
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OpenBSD Gaming Updates Q2 2022
There is an effort for an opensource GameMaker engine called OpenGMK. So far, it's only for Windows, though Linux support is planned.
ports
- Wayland on OpenBSD
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Firejail: Light, featureful and zero-dependency security sandbox for Linux
I think OpenBSD comes the closest to what you want with its two easy to use syscalls that provide syscall filtering and restricting access to paths:
https://man.openbsd.org/pledge.2
https://man.openbsd.org/unveil.2
A few random examples:
https://github.com/tmux/tmux/blob/c8494dff7b6b9a996866edaf8c...
https://github.com/openbsd/ports/blob/master/www/mozilla-fir...
https://github.com/openbsd/ports/blob/master/www/mozilla-fir...
To get the best isolation you need to patch the source — the application needs to go through initial setup and then drop privileges to the absolute possible minimum. But it's easy to make custom wrappers for third-party applications — the above profiles taken from the OpenBSD ports tree are the proof.
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Understanding rc.d/
Have you checked the no-ip port: https://github.com/openbsd/ports/blob/master/net/no-ip/pkg/noip2.rc
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OpenBSD: Shutdown/reboot now require membership of group _shutdown
> https://github.com/openbsd/ports/commit/bf33ea5f3ff390d8cde3...
Now, this is surprising. I randomly clicked on that link and I immediately see that the code and the patch has a bug. It only checks the first 8 characters:
- if (gr != NULL && strncmp(gr->gr_name, "operator", 8) == 0)
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Does OpenBSD have temperature monitoring and CPU usage issues?
Some people are working around this by using obsdfreqd, some by patching sys/kern/sched_bsd.c (change if (hw_power) to if (0 && hw_power)), some by simply setting to a lower speed (sysctl hw.perfpolicy=manual and hw.setperf=99 might be enough as this disables turbo mode found on some CPUs).
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How to compile something that requires OpenSSL?
You could also look into a port that has a hard dependency on openssl like: https://github.com/openbsd/ports/tree/master/security/sslscan
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How I would sell OpenBSD as a salesperson
For me it's the ease of management and good documentation.
For example, during 6.8 to 6.9 upgrade, there was a major postgresql upgrade.
It is mentioned in the doc https://www.openbsd.org/faq/upgrade69.html (see Special packages at the bottom).
You're redirected to the package README with special instructions on how to setup and upgrade: https://github.com/openbsd/ports/blob/master/databases/postg...
Et voilà, everything is explained.
On debian, if I am not careful, I'll do an upgrade and risk breaking something during a db migration (I'm looking at you MySQL upgrades...).
- So I installed OpenBSD 7.0 on my iMac G3 and well no desktop environment will fully install because of missing packages… even compiling CDE was a no go because KSH93 is broken on macppc. At least it’s a step in the right direction as far as getting anything graphical working.
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OpenBSD Gaming Updates Q2 2022
Godot engine gamecontroller support. This is limited and incomplete, but it's a start. A huge number of indie games made with Godot are released every week; most of which work at least partially with an XBox {360,One} controller. You can follow This Week in Godot if you're interested.
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Handling argc==0 in the Linux kernel
> OpenBSD has handled this case for some years. I do not know if there was any breakage or fallout from this.
The other thing about OpenBSD is that when they make a change to their OS, they also go through to make sure all the (third-party) ports/packages:
* https://cvsweb.openbsd.org/ports/
* https://github.com/openbsd/ports
do not break. So they're create patches for the software and and submit them upstream.
What are some alternatives?
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
mlvwm - Macintosh-like Virtual Window Manager (official repo)
Perimeter
NsCDE - Modern and functional CDE desktop based on FVWM
src - Read-only git conversion of OpenBSD's official CVS src repository. Pull requests not accepted - send diffs to the tech@ mailing list.
xcape - Linux utility to configure modifier keys to act as other keys when pressed and released on their own.
fnaify - Run FNA/XNA games on OpenBSD - DEPRECATED! Check out the successor: https://github.com/IndieRunner/IndieRunner
dxvk-native - D3D9/11 but it runs natively on Linux!
YYDebugView - A small tool for viewing code inside .yydebug files generated by GameMaker when running from IDE. Intended for code recovery.
OpenBSD-Games-Database - Database of games that run on OpenBSD
Hypnagonia - Therapy through Nightmares