OpenGMK
src
OpenGMK | src | |
---|---|---|
3 | 745 | |
258 | 3,044 | |
0.8% | 0.8% | |
5.6 | 10.0 | |
about 22 hours ago | 5 days ago | |
Rust | C | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenGMK
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Gamemaker games run with delayed audio, "No sound device detected. Sounds might not play." when dsound is switched to builtin.
Not sure about the error, but you might wanna try OpenGMK's gm8emulator for playing Gamemaker 8 games on Linux
- OpenGMK is a modern rewrite of the proprietary GameMaker Classic engines
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OpenBSD Gaming Updates Q2 2022
There is an effort for an opensource GameMaker engine called OpenGMK. So far, it's only for Windows, though Linux support is planned.
src
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OpenBSD Upgrade 7.3 to 7.4
The OpenBSD project released 7.4 of their OS on 16 Oct 2023 as their 55th release đź’«
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OpenBSD System-Call Pinning
Well since https://www.openbsd.org/ still says
> Only two remote holes in the default install, in a heck of a long time!
I'm assuming not, but I could always be mistaken.
- Project Bluefin: an immutable, developer-focused, Cloud-native Linux
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From Nand to Tetris: Building a Modern Computer from First Principles
> building a cat from scratch
> That would be an interesting project.
Here is the source code of the OpenBSD implementation of cat:
> https://github.com/openbsd/src/blob/master/bin/cat/cat.c
and here of the GNU coreutils implementation:
> https://github.com/coreutils/coreutils/blob/master/src/cat.c
Thus: I don't think building a cat from scratch or creating a tutorial about that topic is particularly hard (even though the HN audience would likely be interested in it). :-)
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OpenBSD – pinning all system calls
> I don't know how they define `MAX`, but I'm guessing it's a typical "a>b?a:b"
Indeed: https://github.com/openbsd/src/blob/master/sys/sys/param.h#L...
> Then `SYS_kbind` seems to be a signed int.
It's an untyped #define: https://github.com/openbsd/src/blob/master/sys/sys/syscall.h...
I believe your whole analysis is correct, that running an elf file with an openbsd.syscalls entry with .sysno > INT_MAX will allow an out-of-bounds write.
- Une nouvelle mise à jour de Systemd permettra à Linux de bénéficier de l'infâme "écran bleu de la mort" de Windows, mais la fonctionnalité a reçu un accueil très mitigé
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tmux causing ANSI color-response garbage on attaching?
I can reproduce it. And this is the commit that causes the issue: https://github.com/openbsd/src/commit/d21788ce70be80e9c4ed0c52c149e01147c4a823
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Sudo-rs' first security audit
This doesn’t really change your conclusion, but I think that’s the wrong file. This is the real doas afaict: https://github.com/openbsd/src/blob/master/usr.bin/doas/doas...
Still just a tidy 1072 lines in that folder though.
I spent 5 minutes staring at your file trying to understand how on earth it does the things in the man page, but of course it doesn’t.
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OpenBSD: Removing syscall(2) from libc and kernel
OpenBSD developers are making serious effort to kill off indirect syscalls, the base system is completely clean, take a look at the work Andrew Fresh did to adapt Perl. He write a complete syscall "dispatcher" or emulator for the Perl syscall function so that it calls the libc stubs.
https://github.com/openbsd/src/commit/312e26c80be876012ae979...
The ports tree is also being cleansed of syscall(2) usage, until they're all gone.
msyscall, pinsyscall, recent mandatory IBT/BTI, xonly. OpenBSD is making waves, but people aren't really seeing them yet.
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"<ESC>[31M"? ANSI Terminal security in 2023 and finding 10 CVEs
Actually, I got it wrong, too many vulnerabilities in flight. They did fix it: https://github.com/openbsd/src/commit/375ccafb2eb77de6cf240e...
What are some alternatives?
UnityPy - UnityPy is python module that makes it possible to extract/unpack and edit Unity assets
cosmopolitan - build-once run-anywhere c library
Perimeter
bastille - Bastille is an open-source system for automating deployment and management of containerized applications on FreeBSD.
fnaify - Run FNA/XNA games on OpenBSD - DEPRECATED! Check out the successor: https://github.com/IndieRunner/IndieRunner
buttersink - Buttersink is like rsync for btrfs snapshots
YYDebugView - A small tool for viewing code inside .yydebug files generated by GameMaker when running from IDE. Intended for code recovery.
PHPT - The PHP Interpreter
Hypnagonia - Therapy through Nightmares
Joomla! - Home of the Joomla! Content Management System
OpenBSD-Games-Database - Database of games that run on OpenBSD
ctl - The C Template Library