OpenGL-3D-Game-Tutorial-Series
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OpenGL-3D-Game-Tutorial-Series | osre | |
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3 | 1 | |
186 | 178 | |
- | - | |
1.1 | 9.0 | |
about 1 year ago | 13 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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OpenGL-3D-Game-Tutorial-Series
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Examples/tutorials of creating a game from scratch (no engine) with C++?
You might be interested in https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series if you don’t want to use something like SDL and would like to do the system calls yourself.
- Create a 3D Game in C++ and OpenGL from scatch - Part 4: Shaders - Source Code on GitHub
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OpenGL 3D Game Tutorial 2: Making Cross-Platform 3D Engine - SourceCode on GitHub
The source code is available at the following address: https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series
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What are some alternatives?
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Aurora - C++ Game engine based on OpenGL
magnum-examples - Examples for the Magnum C++11 graphics engine
SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
MxEngine - C++ open source 3D game engine
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
Yave - Yet Another Vulkan Engine
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
astromenace - Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.
AntWare - FPS Game built from scratch using C++ and OpenGL.