OpenEnroth
ranviermud
OpenEnroth | ranviermud | |
---|---|---|
15 | 14 | |
687 | 786 | |
1.7% | 0.5% | |
9.9 | 0.0 | |
1 day ago | 10 months ago | |
C++ | JavaScript | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenEnroth
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Lessons from Open-Source Game Projects
OpenEnroth - Might&Magic VI-VIII clone. C++, OpenGL
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After 25 years, Might and Magic 6 reminds us what it's like to have fun
OpenEnroth is an open source re-implementation project of the Might and Magic VI, VII, and VIII game engine. It's still in early development, but the first public release will allow you to play Might and Magic 7 with a large amount of improvements and bug fixes on modern OS (Win/MacOS/Linux, and eventually Android too).
Good news about 6-8
- Kocka7 230130
- OpenEnroth - An Might and Magic 6, 7 and 8 open-source reimplementation
- OpenEnroth: Open reimplementation of Might and Magic 6 7 8 game engine [OSS, Not-Godot]
- OpenEnroth – Open reimplementation of the Might and Magic 6, 7, 8 game engine
ranviermud
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Lessons from Open-Source Game Projects
Ravenier - MUD server (text-based MMORPG). Javascript, Node.js
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Codebases with good docs (like Evennia)
https://ranviermud.com JS
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I need help making a telnet MUD
Last commit was oct 25th 2020 it looks like. https://github.com/RanvierMUD/ranviermud
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Looking for an open-source MUD engine to use in my project
ranvier looks great, though it might be more than I need for this project
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Do people still use ranvier MUD
Looking at the commit frequency on their GitHub, it looks like it hasn't been updated in a while. I'm not sure if anyone's working on it behind the scenes and just hasn't pushed to the main repository, but it's not a good sign that the last public push was 2 years ago.
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Newbie seeking wisdom.
Then that depends on the MUD engine you're planning to use. Evennia is in python, which may help since you're familiar with it, although it is a pretty large and complicated beast. Ranvier is a pretty simple and streamlined MUD engine that is written in Javascript and likely a great place to start if you're not an old MUD player who wants to recreate their old SMAUG or Circle favorite mud. It can be installed via node.js even. Both Ranvier and Evennia (I think) allow you to build the rooms interactively within a running mud (not 100% sure on that)
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Modern MU* Platforms: Web-integration, mobile/desktop apps, etc.
Indeed! Another one I forgot to mention is Ranvier in javascript and node.js which I think also allows websockets to communicate in ways other than telnet.
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Text Adventure Game
I been working on something similar (very slowly in the little free time I have), and found this: https://ranviermud.com
- What does the future of mud development look like?
- Python or JavaScript - MUD Game
What are some alternatives?
scummvm - ScummVM main repository
evennia - Python MUD/MUX/MUSH/MU* development system
vcmi - Open-source engine for Heroes of Might and Magic III
RockMUD - Node Websocket MUD Server. Demo: https://rockmud.herokuapp.com/
fheroes2 - fheroes2 is a recreation of Heroes of Might and Magic II game engine.
RPG-JS - Framework to create an RPG or MMORPG (with the same code) in the browser with Typescript
MightAndMagicInfo - Wiki for using Might and Magic 6, 7, and 8 Mods
Flask-roguelike - Learning project to figure out how JS and Python communicate. End result, likely the same engine as usual
mmmerge
game - ⚔️ An online JavaScript 2D Medieval RPG.
dead-souls - dead-souls 3.8.6 with fluffos 2019
reflector - Reflector: Laser Defense, a tactical base-builder game