OctaneGUI
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OctaneGUI | gtec-demo-framework | |
---|---|---|
8 | 42 | |
193 | 241 | |
- | 2.5% | |
8.3 | 4.8 | |
19 days ago | 2 months ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OctaneGUI
- OctaneGUI March 2023 Update
- OctaneGUI November 2022 Update
- OctaneGUI October 2022 Update
- OctaneGUI September 2022 Update
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OctaneGUI August 2022 Update
Compatibility is in the wrong direction for that, which gives OctaneGUI a larger potential audience.
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OctaneGUI July 2022 Update
Hello everyone, a new update for the month of July has been posted. Much of the progress this month has been made on the Designer app and controls that are associated with it. A brief list of changes are listed here:
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OctaneGUI: C++ GUI Library
OctaneGUI is a multiplatform C++ GUI library that currently targets desktop platforms (Mac, Linux, Windows). It is still very early but the goal is to make a library that can help other developers make C++ GUI applications with ease and with a permissive license. I have been making monthly update posts showing what has been added for that month. June is the latest update and there are posts for the previous months dating back to March.
gtec-demo-framework
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Fixed/Framerate-Independent Timestep for "pixel-perfect" 2D games?
While the principle in that article is correct it’s unfortunately a lot more complex to solve correctly. See my answers to a similar problem here. You can also check this app
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Confused about sRGB swapchain format, the displayed colors looks wrong
Here are some details that should help. You can also look at this example
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How did they create the grid and its distortions in Geometry Wars? Is there an algorithm for this?
There is also this implementation.
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Making UI Library (OpenGL) in your engine
Take a look at this
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Any ideas why my gl es2 animation is blurry/ghosted? Looks the same if rotation is done in shader or done by directly modifying with vertex attrib pointer. Using egl wayland and gles2
You could try running the samples from the NXP demo framework to see if they show the same behavior. I expect the GLES2.S06_Texturing sample would be easy to see it on.
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Any topics about advanced text rendering?
If op decides to use bitmap fonts for small sizes there is some valuable tips here
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A new build system for C/C++ - lean, statically typed, cross-platform, easily bootstrappable
Well here is a real world large project with 452 packages and 170 applications that run on five operating systems that has been using this since 2014.
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OctaneGUI August 2022 Update
Does it handle DPI properly? If not you might find this useful.
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GUI USING OPENGL
Check this guide
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How can I render textures so that their curves don't look terrible and are smooth?
Maybe this can help.
What are some alternatives?
ultimatepp - U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).
Vulkan - Examples and demos for the new Vulkan API
FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang
dat.gui - Lightweight controller library for JavaScript.
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Windows UI Library - Windows UI Library: the latest Windows 10 native controls and Fluent styles for your applications
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
borealis - Hardware accelerated, controller and TV oriented UI library for PC and Nintendo Switch (libnx)
vulkan-guide - Introductory guide to vulkan.
vk-bootstrap - Vulkan Bootstrapping Iibrary