NoobBoy
pandocs
NoobBoy | pandocs | |
---|---|---|
3 | 7 | |
273 | 1 | |
- | - | |
2.7 | 10.0 | |
9 months ago | almost 4 years ago | |
C++ | Vue | |
GNU General Public License v3.0 only | Creative Commons Zero v1.0 Universal |
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NoobBoy
- 328 points in 5 hours
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I finally wrote my first ever emulator (GameBoy)
https://github.com/Mika412/NoobBoy
pandocs
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GameRoy: a cross platform and highly accurate Game Boy emulator
For Gameboy emulation, one of the most valuable resources are the pandocs: https://gbdev.io/pandocs/
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I finally wrote my first ever emulator (GameBoy)
During the development, these were the main resources I used: * Pan Docs * CPU instruction table * CPU Manual
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Are there guides on how any of the gameboys work (ie how they charge, play games etc) and if not how can I go about learning their structure?
if you just want to learn about how the hardware works, pandocs is the definitive guide to the game boy's hardware, and gbatek helped me a ton when writing my GBA emulator (it also includes some docs on the ds/dsi fwiw)
- A Game Boy Emulator written in Rust
- ¿Les interesaría aprender a programar, emulando un Game Boy?
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[GameBoy] Problem with CD instruction.
Pandocs: https://gbdev.io/pandocs
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Gameboy Graphics Drawing Question
The Ultimate Game Boy Talk has some amazing information in it. In particular, the info on the pixel fifos was brand new to me. You can certainly write an emulator that runs most software without really understanding them, though.
What are some alternatives?
gbemu - A Gameboy emulator in modern C++
dmg-acid2 - 😀 The Acid2 test, now for the original Game Boy! 😀
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
dmge - C++ / OpenSiv3D でゲームボーイエミュレータ
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]
pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
IronBoy - A Gameboy emulator written in Rust as both a learning exercise and a love letter to the console that got me into gaming.
lsdpack - Standalone LSDj recorder+player
GB - Game Boy Assembly Programming
ZGB - Game Boy / Color engine with lots of features
cgb-acid2 - 😀 The Acid2 test, now for Game Boy Color! 😀