NoCoin
gaseous-giganticus
NoCoin | gaseous-giganticus | |
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3 | 18 | |
1,590 | 109 | |
- | - | |
0.3 | 5.3 | |
over 3 years ago | 5 months ago | |
JavaScript | C | |
MIT License | GNU General Public License v3.0 only |
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NoCoin
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Ask HN: What is the most impactful thing you've ever built?
My most impactful project was definitely NoCoin [0], the first web miner blocker. Back when Monero miners started appearing and sneakily mining on pages, like The Pirate Bay for example, I decided to throw together a browser extension that would simply block requests to the resources that hosted these mining scripts. The project was in no way a technical achievement, it was simply intercepting requests and blocking them based on a list. I could have very well added the resources to some other project like uBlock origin. But it got traction, ended up in the press (WIRED, Motherboard, Gizmodo) and ultimately started being integrated within browsers (Opera was first) and most of the popular ad blockers. The project lost its relevance as everyone else was doing it better and maintaining the list of blocked resources was too time consuming for me. Nevertheless, the goal was achieved, which was to "get rid" of crypto mining on the web. The mission got carried by bigger actors, which brings me more satisfaction than the popularity of the project.
Another impactful project of mine was also a browser extension. Internal tool that started as a lunch time project to make my team's life easier. Can't go in detail on that one, but basically they liked it and start suggesting improvements. So did a department that was working with us. And bit by bit, it became a really useful tool that became standard in these departments. Last I heard, the tool is now deployed company-wide. Crazy to think it started just from some lunch time hacking :-)
[0] https://github.com/keraf/NoCoin
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Nonprofit Websites Are Full of Trackers. That Should Change.
Which in of itself is not a huge dealbreaker since the code is open source and can be found Here, unfortunately after reading their GitHub they are no longer supporting the extension (which makes sense since browsers can stop most mining activity nowadays)
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me_irl
Genuine tip, lots of those sites use your computer to mine bitcoin. If you download a browser extension like No Coin, the videos load a lot faster. Can't verify it for every site, but when it works, it works.
gaseous-giganticus
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Simulating Fluids, Fire, and Smoke in Real-Time
I think the curl noise paper is from 2007: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph2007-cu...
I've used the basic idea from that paper to make a surprisingly decent program to create gas-giant planet textures: https://github.com/smcameron/gaseous-giganticus
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Friday Post: What is something you made or solved in C that you are proud off?
Gaseous-giganticus - procedurally generates gas giant planet textures for space games, etc.
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How can I generate realistic planetary cloud cover?
This is what gaseous-giganticus uses. Combined with some other techniques, it can help with making some clouds for earthlike planets, but not in real time. Mentioned here previously. The process I use for making earthlike planets with clouds for Space Nerds in Space is described here.
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Procedural Gas Giant
Here's my own gas giant thingy, which produces (what I imagine to be) decent results, but is quite slow.
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How do i use/compile gaseous giganticus?
Hi. I'm the author of gaseous-giganticus. You do not need to apply the patch, as it was incorporated into the source already a long time ago: https://github.com/smcameron/gaseous-giganticus/commit/b3ca95f2f3975d6ca97029dae166e2daf068b3f0
- Ask HN: What is the most impactful thing you've ever built?
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Aside from hobby and practice, what are some genuinely useful personal apps?
I needed some gas giant textures for planets in my space game so I made this thing, which also ended up getting used by other people for their Kerbal Space Program mods.
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Empyrion -- Galactic Survival - #3 by pavloocheretianyi01 on DeviantArt
Is that gaseous-giganticus output that I spy?
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Best (preferably free) procedural planet texture generators
I've made a couple. For gas giants, gaseous-giganticus. For earthlike, or rocky planets, there's a program called "earthlike.c" in the space-nerds-in-space repo. Other than allowing you to supply an input image to use more or less as a color palette, they don't allow much in terms of customization, though there are quite a few knobs you can turn.
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What is your best project using C?
Most innovative thing, or what I'm most astonished I actually successfully pulled off against all odds, is probably gaseous-giganticus, which is a program that uses curl noise for procedural fluid flow(pdf) on the surface of a sphere to create cubemap textures for procedurally generated gas giant planets.
What are some alternatives?
BetterViewer - a replacement for the image viewing mode built into Firefox and Chrome-based web browsers.
ebsynth - Fast Example-based Image Synthesis and Style Transfer
lsblk - List information about block devices in the FreeBSD system.
SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation
uBlock - uBlock: a fast, lightweight, and lean blocker for Chrome, Firefox, and Safari. [Moved to: https://github.com/uBlock-LLC/uBlock]
texture - Procedural texture generation package.
youtube - [top~1 open YouTube & Video web-extension] Enrich your experience & choice! 🧰100+clever features📌set&forget📌Longest-standing(yet rare&tough alone. Please help/join🧩us👨👩👧👧) ..⋮ {playback|content discovery|player|extra buttons|distractions|related videos|shorts|ads|quality|codec|full tab|full screen}
Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.
mil - A small, concatenative programming language. Implemented in C99.
chip-walo - CHIP-8 Emulator using C and SDL2.
automount - Simple devd(8) based automounter for FreeBSD