NexusForever
LiteNetLib
NexusForever | LiteNetLib | |
---|---|---|
27 | 25 | |
564 | 2,944 | |
1.2% | - | |
7.1 | 7.4 | |
5 days ago | 6 days ago | |
C# | C# | |
GNU Affero General Public License v3.0 | MIT License |
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NexusForever
- 87% missing: the disappearance of classic video games | New study reveals most classic video games are completely unavailable
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Are there any other good MMO private servers? (not WoW)
Wildstar
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This Part of the Seitung Province Meta Makes Me Remember the Taxi Rides in Wildstar
There are some people trying to resurrect it for quite while. https://emulator.ws/
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What MMO did you play for a long time but now you don't play anymore? either because the game closed or bored you
https://github.com/NexusForever/NexusForever/ it lives, somewhat.
- can we pin a list/discussion of active emulators?
- Heroes of Newerth permanently shuts down after twelve years
- Which MMORPG has the best healing?
- Is the private server still working ?
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Small new video showcasing Combat for the Nexus Forever (Wildstar) update coming this Sunday
Little known fact: a surprisingly large number of software development projects are covered in duct tape and held up by popsickle sticks and WS was no exception. Anecdotally, the original Wildstar code base was apparently a rickety mess way, way before they shut down the official servers. As for the emulator code, you can look at it yourself as it is an open source project: https://github.com/NexusForever/NexusForever if you're curious.
- Wildstar MMORPG Private Server
LiteNetLib
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Dedicated Server outside of the Engine
I personally use this LiteNetLib
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Favorite Networking Solutions ?
Been using LiteNetLib for our current project and it is pretty nice
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Mirroring Input Events to multiple computers
Currently I'm using LiteNetLib (https://github.com/RevenantX/LiteNetLib) and it's working pretty well. There is a little input lag but it's more than acceptable.
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Lan connection for a monogame game
Check LiteNetLib. Judging by your requirements simply passing coordinates back and forth between two clients should work. Designate one of the games as host and the other as client, but just pass coordinates would work over LAN. Optimise from there if gameplay isn’t thet smoot by lerping between past and newly received coordinates.
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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can we connect use udp connection to send messages from windows(udpclient) to linux(udpserver) in c#...(newbie so forgive for asking questions in non standard way)..
This might be handy for you :) https://github.com/RevenantX/LiteNetLib
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"Network Stack" Explained & How "ViNL" Changes Development
they might be using LiteNetLib as their low level transport.
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
- Networking lib/framework for multiplayer servers ?
What are some alternatives?
OpenMU - This project aims to create an easy to use, extendable and customizable server for a MMORPG called "MU Online".
ENet-CSharp - Reliable UDP networking library
ACE - Asheron's Call server emulator.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
ServUO - An Ultima Online server emulator written in C# .NET
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
CS64 - A Commodore 64 emulator written in C#
lidgren-network-gen3 - Lidgren Network Library
melia - Open-Source MMORPG Server Emulator
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
AAEmu - A server software for ArcheAge written in .Net Core
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.