NetworkAdapterSelector
LiteNetLib
NetworkAdapterSelector | LiteNetLib | |
---|---|---|
4 | 25 | |
216 | 2,952 | |
- | - | |
0.0 | 7.4 | |
over 2 years ago | 16 days ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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NetworkAdapterSelector
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Is it possible to connect to Wireless and Ethernet connections at the same time?
I have come across a couple of 3rd-party tools that can bind applications to an interface (ForceBindIP and NetworkAdapterSelector). I have no personal experience with them, so I have no idea if they work or are safe. ForceBindIP is pretty old, so it may not work in Windows 10/11. NetworkAdapterSelector is open source, so you can inspect the code yourself.
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I have two ISP's , I would like discord to use a different network to primary, is this possible?
Also check out if this may work as a replacement for forcebindip: https://github.com/falahati/NetworkAdapterSelector
- What's the best way to bind the IP of an application to a network connection in 2021?
- redirect-gateway def1
LiteNetLib
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Dedicated Server outside of the Engine
I personally use this LiteNetLib
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Favorite Networking Solutions ?
Been using LiteNetLib for our current project and it is pretty nice
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Mirroring Input Events to multiple computers
Currently I'm using LiteNetLib (https://github.com/RevenantX/LiteNetLib) and it's working pretty well. There is a little input lag but it's more than acceptable.
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Lan connection for a monogame game
Check LiteNetLib. Judging by your requirements simply passing coordinates back and forth between two clients should work. Designate one of the games as host and the other as client, but just pass coordinates would work over LAN. Optimise from there if gameplay isn’t thet smoot by lerping between past and newly received coordinates.
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
For networking, file IO, and streams in general, there's Korio and for Java; for just networking, there's LiteNetLib for C#; for what looks like data streams in general, there's Okio also for Java; and Tokio for multi-threaded IO in Rust.
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Unity and Mirror: Can I Use it?
I've been a bit "Unity offline", and even more so when it comes to networking solutions, because of my real job :), but LiteNetLib is quite good. There's also a new HLAPI solution called FishNet which seems very interesting.
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can we connect use udp connection to send messages from windows(udpclient) to linux(udpserver) in c#...(newbie so forgive for asking questions in non standard way)..
This might be handy for you :) https://github.com/RevenantX/LiteNetLib
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"Network Stack" Explained & How "ViNL" Changes Development
they might be using LiteNetLib as their low level transport.
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
- Networking lib/framework for multiplayer servers ?
What are some alternatives?
ItroublveTSC - Official Source of ItroublveTSC, totally open source. No virus or anything. Feel free to have a look :)
ENet-CSharp - Reliable UDP networking library
NullRAT - Your next stealthy Remote Access Trojan
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
RentMyCPU - 💰 An app that allow to earn money by executing computational work from other nodes
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
ObservableComputations - Cross-platform .NET library for computations whose arguments and results are objects that implement INotifyPropertyChanged and INotifyCollectionChanged (ObservableCollection) interfaces.
lidgren-network-gen3 - Lidgren Network Library
ARP-Scanner - A lightweight cross-platform IP scanner
FrameworkBenchmarks - Source for the TechEmpower Framework Benchmarks project
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.
nakama - Distributed server for social and realtime games and apps.