|4 months ago||2 days ago|
|GNU Lesser General Public License v3.0 only||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Working on single player but laying foundation for multiplayer?
1 project | reddit.com/r/godot | 24 Jun 2022
Because I used C# to make my project, I could end up using C# networking libraries to make building my game a lot easier. I recommend Toemsel's Network Library: https://github.com/Toemsel/Network but you could use system.net instead.
Nuget package for Networkstream communication?
1 project | reddit.com/r/csharp | 22 Dec 2021
I always use this one: https://github.com/Toemsel/Network
What ground work should you do to create a small multiplayer game?
1 project | reddit.com/r/gamedev | 28 Jul 2022
https://mirror-networking.com/ (Unity specific, looks nice but don't use unity myself).
A Unity environment created in URP for my portfolio
3 projects | reddit.com/r/Unity3D | 6 Jul 2022
What I'm using now is Mirror backed with Epic Online Services. It's really great, if you want info on how to set stuff up I'll happily show you around. No subscriptions, no fees, though it's peer-to-peer (EOS doesn't host servers they just provide transport).
hey which is the best multiplayer solution for android (unity) for local multiplayer. [9:43 PM] Im new in networking so keep that in mind and any help is much appreciated
1 project | reddit.com/r/Unity3D | 22 Feb 2022
for someone coming back https://github.com/vis2k/Mirror/commit/7670271bf1f70840b73562c5933e9dec35484a01 this patch worked for me on mirror.
Is it possible to make a P2P online multiplayer game hosted by a player using Photon?
2 projects | reddit.com/r/Unity3D | 20 Feb 2022
C++ vs Unity/Unreal
2 projects | reddit.com/r/gamedev | 3 Oct 2021
I'm using Unity and I'm quite happy. Unreal is also a very powerful engine but I don't have enough experience with it to give a recommendation. You should be aware that Unity's native support for multiplayer is not great (understatement) but there are many free or commercial libraries that should fill the gap. One example of good open source multiplayer library is Mirror. I haven't used it myself yet but I'm planning to use it. Photon is also a good library but it's commercial.
First hosted lobby of my game. Pro-tip: Remember to put a character limit on your names/truncate text
1 project | reddit.com/r/justgamedevthings | 1 Jun 2021
Hosting with Mirror, But What About Port Forwarding?
1 project | reddit.com/r/gamedev | 5 Apr 2021
Mirror (https://github.com/vis2k/Mirror) is a really good networking solution. However when hosting, you have to port forward to play with your friend. I of course don't want players to port forward just to play this. I want to make that get handled by my game. Ngrok (https://ngrok.com/) is a pretty good way to do, but there is an insane lag when I try it. Are there any other alternatives for this?
Unity with mirror
1 project | reddit.com/r/gamedev | 9 Feb 2021
Hi, I guess you are talking about the network solution (https://github.com/vis2k/Mirror)
Multiplayer unity game
2 projects | reddit.com/r/gamedev | 11 Jan 2021
I recommend Mirror. Free and very easy to use
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror
ServUO - An Ultima Online server emulator written in C# .NET
EpicOnlineTransport - A Transport for Mirror using Epic Online Services
discord-haskell - Haskell library for writing Discord bots
TABSAT - They Are Billions Save Automation Tool
NineChronicles - Unity client application for Nine Chronicles, a fully decentralized idle RPG powered by the community.
SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.
fuse - Multiplayer Online Standard
2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine
hgithub - Haskell bindings to the GitHub API
ut1-blacklists - Collection of websites blacklists managed by the Université Toulouse Capitole