NetStack
ENet-CSharp
NetStack | ENet-CSharp | |
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2 | 2 | |
293 | 762 | |
- | - | |
0.0 | 6.2 | |
about 2 years ago | 2 months ago | |
C# | C | |
MIT License | MIT License |
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NetStack
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I want to make a simple enemy health system for a game. Should I create an interface in C# for it?
Yeah I've used https://github.com/nxrighthere/NetStack for networking serialization, it's slick and what I'd use if it were multiplayer, I almost started implementing it here but after just compressing it was good enough for this project.
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People told me to "Just add multiplayer bro", so I spent 3 months adding online multiplayer. Here's what I learned!
There are some nice libraries out there for compression of values: https://github.com/nxrighthere/NetStack for example does the quaternion compression for you.
ENet-CSharp
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Worried about server security and seperation with Mirror Networking
You definitely want to a low level API (LLAPI) instead, like f.ex. LiteNetLib, ENet, lidgren or similar. I haven't touched anyone of these recently, except the first one a year-ish ago, so I won't say anything about where they stand today.
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[Hobby // RevShare] Looking For Senior Multiplayer Developer (Unity)
ENet
What are some alternatives?
Semi-Fixed-Time-Step-Interpolation - Semi fixed time step interpolation implementation on unity based on source engine
LiteNetLib - Lite reliable UDP library for Mono and .NET
Topaz - Multithreaded Javascript Engine for .NET
KCP - :zap: KCP - A Fast and Reliable ARQ Protocol
yojimbo - A network library for client/server games written in C++
Polly - Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and thread-safe manner. From version 6.0.1, Polly targets .NET Standard 1.1 and 2.0+.
Scientist.net - A .NET library for carefully refactoring critical paths. It's a port of GitHub's Ruby Scientist library
Coravel - Near-zero config .NET library that makes advanced application features like Task Scheduling, Caching, Queuing, Event Broadcasting, and more a breeze!
YoutubeExplode - Abstraction layer over YouTube's internal API
Enums.NET - Enums.NET is a high-performance type-safe .NET enum utility library
LinkCrawler - Find broken links in webpage
Guard - A high-performance, extensible argument validation library.