Flow VS gaseous-giganticus

Compare Flow vs gaseous-giganticus and see what are their differences.

Flow

Flow is a sparse grid-based fluid simulation library for real-time applications. (by NVIDIAGameWorks)
Cfd

gaseous-giganticus

This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron (by smcameron)
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Flow gaseous-giganticus
1 18
181 109
4.4% -
3.2 5.3
about 3 years ago 5 months ago
C C
GNU General Public License v3.0 or later GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Flow

Posts with mentions or reviews of Flow. We have used some of these posts to build our list of alternatives and similar projects.

gaseous-giganticus

Posts with mentions or reviews of gaseous-giganticus. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-19.

What are some alternatives?

When comparing Flow and gaseous-giganticus you can also consider the following projects:

aphros - Finite volume solver for incompressible multiphase flows with surface tension. Foaming flows in complex geometries.

ebsynth - Fast Example-based Image Synthesis and Style Transfer

CFDPython - A sequence of Jupyter notebooks featuring the "12 Steps to Navier-Stokes" http://lorenabarba.com/

SPH-Fluid-Simulation - A multi-threaded particle-based solver, Smoothed-Particle Hydrodynamics, for the Navier-Stokes equation

Nalu - Nalu: a generalized unstructured massively parallel low Mach flow code designed to support a variety of open applications of interest built on the Sierra Toolkit and Trilinos solver Tpetra solver stack. The open source BSD, clause 3 license model has been chosen for the code base. See LICENSE for more information.

texture - Procedural texture generation package.

Noise-Extras - Noise & procedural generation code pieces that I didn't feel needed whole repos all to themselves.

chip-walo - CHIP-8 Emulator using C and SDL2.

lsblk - List information about block devices in the FreeBSD system.

space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space

MotorMC - MotorMC is a blazing fast, multi threaded, asynchronous Minecraft server software that aims to handle many players (1000+) on a single world while still providing an experience as close to vanilla Minecraft as possible.

Pixelc - An opensource tile/sprite editor in C, using SDL2 and OpenGL, also running on Android and in the web