Renderman
Code and Slides for the NCCA Renderman lectures (by NCCA)
raymarching-workshop
An Introduction to Raymarching (by electricsquare)
Renderman | raymarching-workshop | |
---|---|---|
2 | 1 | |
17 | 928 | |
- | 0.0% | |
4.5 | 0.0 | |
3 months ago | over 2 years ago | |
Mathematica | ||
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Renderman
Posts with mentions or reviews of Renderman.
We have used some of these posts to build our list of alternatives
and similar projects.
- QTreeView Iterating subitems
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Very old RenderMan version?
For ‘software archeology’ I think you are pointing out a general issue and for some of this stuff it’ll be near to impossible to ‘recreate’. It’ll become more of an issue with the advent of cloud only solutions (which we see the transition to as of today). As written old Mac version is possibly the closest you can get. Maybe get in contact with this lecturers from NCCA: https://github.com/NCCA/Renderman
raymarching-workshop
Posts with mentions or reviews of raymarching-workshop.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-20.
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Saw this in the unity sub and was wondering if there were any tutorials or if anybody had an idea on how to achieve this in unreal engine?
but here is a good resource to learn about sdf and raymarching: https://github.com/electricsquare/raymarching-workshop
What are some alternatives?
When comparing Renderman and raymarching-workshop you can also consider the following projects:
USD-Cookbook - USD Example Projects
VoxelPlugin - Voxel Plugin for Unreal Engine
AvatarMe - Public repository for the CVPR 2020 paper AvatarMe and the TPAMI 2021 AvatarMe++
raytk - Raymarching shader toolkit for TouchDesigner
sdf-viewer - A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
MaterialMakerRayMarching - Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
cycles - The Cycles Render Engine - official mirror
spark-liquefy - Photoshop's liquefy filter in Meta Spark
DGE_workshop
Renderman vs USD-Cookbook
raymarching-workshop vs VoxelPlugin
raymarching-workshop vs AvatarMe
raymarching-workshop vs raytk
raymarching-workshop vs sdf-viewer
raymarching-workshop vs 3d-game-shaders-for-beginners
raymarching-workshop vs MaterialMakerRayMarching
raymarching-workshop vs cycles
raymarching-workshop vs spark-liquefy
raymarching-workshop vs DGE_workshop