NBlood
vkQuake
NBlood | vkQuake | |
---|---|---|
9 | 58 | |
567 | 1,532 | |
- | - | |
9.6 | 9.2 | |
14 days ago | about 1 year ago | |
C++ | C | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
NBlood
- The source code of the original Blood (1996 DOS) just leaked
- Powerslave Exhumed
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The Elder Scrolls Arena and Daggerfall, along with other legacy Bethesda titles are coming to Steam
NBlood/Rednukem/PCExhumed - Reverse-engineered ports of Build games using EDuke32 engine technology.
- My favorite genre of games is retro FPS, and surprisingly M1 Macs are great for these. For example: “Blood” running on Windows 11 through Parallels 17 on my M1 MacBook Air plays perfectly smooth at over 100 FPS (much more when not running OBS) and is a flawless experience.
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Open source re-implementation projects and game clones.
NBlood - Based on eDuke32 - Blood, Duke Nukem 3D and Powerslave/Exhumed
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Powerslave Exhumed announcement/trailer from Nightdive Studios
I recommend either using BuildGDX or PCExhumed.
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PowerSlave (Exhumed)'s Linux ports added to Luxtorpeda for Steam
u/d10sfan has added NBlood Exhumed and raze source ports for PowerSlave (DOS Classic Edition). Thanks to that, native Linux ports of the game can be played as Steam games.
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Weird Game Crash
You could try nblood it should run on you're system https://github.com/nukeykt/NBlood
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Redneck Rampage Collection
https://github.com/nukeykt/NBlood/blob/master/README.md literally tells you how to do it.
vkQuake
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Quake Brutalist Jam II
> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.
All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).
It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode_ command
On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration was
gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"
For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.
- does vkQuake have a speedometer?
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What source ports are you using (Windows/Linux)?
vkQuake https://github.com/Novum/vkQuake (Yes I know the author just dropped support but I suspect it'll be picked back up)
- End of vkQuake development · Novum/vkQuake · Discussion #691
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vkQuake 1.30.0 released
Annnnnd 1.30.1 is already out with a few small fixes: https://github.com/Novum/vkQuake/releases
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Are there Open Source Games?
That last one is an open source engine for a trio of existing free games, but if we count open source engines for commercial games the amount of famous examples grows exponentially. All id Software games up to Doom 3 have had their engines made open source and have a huge number of modern versions available for all of them. So Arcane Dimensions, the greatest by a mile Quake campaign ever made, was completed just three years ago and you need a modern open source engine like vkQuake to play it - even the Quake Remastered engine can't handle the huge AD maps. There's also an open source Morrowind engine, an open source Freespace 1/2 engine (Diaspora above actually runs on this), an open source point and click engine called ScummVM that runs so many old adventure games it's almost an emulator...
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Playing TyrQuake on the VisionFive 2
You can get the packages to build from vkQuake: https://github.com/Novum/vkQuake
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Elevator Jank - why does this happen and how do I fix it?
A better solution - and one that lets you run the game at any arbitrary framerate you want - is to switch to a fork of quakespasm with framerate independent physics. I'd strongly recommend playing with Ironwail, but vkQuake is also a great option. Both of these ports offer significant performance improvements over vanilla quakespasm and some other nice rendering features.
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best qauke 1 source port?
If you plan on playing Arcane Dimensions with all features like custom HUD and particles then the best choice is VkQuake. It is also able to play the big and complex maps at very high FPS, which most other source port struggle with.
- Vulkan Quake port based on QuakeSpasm
What are some alternatives?
Raze - Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
ironwail - High-performance QuakeSpasm fork
REDRIVER2 - Driver 2 Playstation game reverse engineering effort
Quakespasm - Extra bloaty junk to modernise stuff a bit.
redguard-unity - Main repository containing the Unity project and the wiki
yquake2 - The Yamagi Quake II client
openage - Free (as in freedom) open source clone of the Age of Empires II engine :rocket:
crispy-doom - Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom.
scummvm - ScummVM main repository
Cortex-Command-Community-Project-Source - [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included)
space-station-14 - A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
OpenLara - Classic Tomb Raider open-source engine