Multirole
taro
Multirole | taro | |
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1 | 18 | |
25 | 289 | |
- | - | |
5.5 | 0.0 | |
2 months ago | 8 months ago | |
C++ | JavaScript | |
GNU Affero General Public License v3.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Multirole
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Good sims for building bots?
I'm trying to write some bots (currently in Python but I'm flexible on this point) that, to boil it down, can query gamestate information (what cards are in what zones, how many cards does my opponent have left in deck, what cards are in my hand, etc) and send commands to a Yugioh simulator. The closest thing to my usecase that I have found is this, a C++ local server implementation that I can get up and running, but can't connect to (and digging through the implemented bots, it seems like a nightmare of undocumented C++ network protocol that would take me at minimum weeks to unravel in order to connect to it). Has anyone tried something like this before? Did anyone find a sim that has a convenient API for bots, particularly ones written in Python? Thanks in advance
taro
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Advice on game engines to recommend for new game devs (Godot?)
Context: I’ve been working on Moddio (www.modd.io) for a few years and I’ve always been really proud of building something for indie devs. Our game engine is open-source, free, and is particularly designed for beginners. Most of our users come in with zero coding experience and have never touched a game engine before. My proudest moment has been hearing users tell me that they learned how to code, and even went on to try and become professional game devs, because of Moddio.
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What is the "easiest" programming language to learn for making a game?
maybe give my visual scripting language a try: www.modd.io
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I have never written a line of code in my life. where do I start?
If you just want to dive into game making and not as much programming, check out modd.io
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Is it hard making a open world multiplayer game as an indie dev?
https://www.modd.io/ (Designer and non-programmer focused)
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Similar tools that aren’t subscription-based?
www.modd.io is free and has multiplayer built in
- Play together, slay together: the ultimate IO engine awaits on Modd.io.
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My son wants to be a game dev, is there a
Props to your son for being interested in game dev! As someone else here said, one of the hardest things about game development is that it's slow and hard to get started. That's really difficult, especially for younger people who want to see an impact right away, otherwise they get discouraged building. I'd recommend either trying to mod games, or trying something like Minecraft or Roblox. The advantage of the latter two are that he'll also find like-minded developers, around his own age, which would help with motivation. I also wanted to toot my own horn, I've been building a website (www.modd.io) which is no-code and easier to get started building games. He could use a template and have a game online in 1 minute, and players can join - this tends to help with that "magic moment" of getting started. I'm happy to help out too if you have any questions!
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What are some underrated tools every game developer should know?
I also wanted to toot my own horn a bit and share a tool I've been working on - www.modd.io which is a browser based game development platform. It has drag and drop coding and multiplayer features built in, so it's easier for beginners to get started.
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Co-op Adventure Game: Temple of Secrets (open-source game!)
Hi everyone! I'm part of a small team at Moddio, a game development platform, and wanted to share a new game: Temple of Secrets
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5000 player game?
https://www.modd.io/ (Designer and non-programmer focused)
What are some alternatives?
windbot - WindBot Ignite is an EDOPro-compatible C# bot.
PokeMMO-Online-Realtime-Multiplayer-Game - 🕹️ A simple realtime Pokémon MMO game build with Phaser 3, Colyseus.io & Webpack 4
Cockatrice - A cross-platform virtual tabletop for multiplayer card games
bullet-mania
colyseus - ⚔ Multiplayer Framework for Node.js
tcp-udp-networking - Source code from my C# networking tutorial series on YouTube.
examples - Phaser 3 Examples
moddio2 - HTML5 multiplayer game engine
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
nvim-dap - Debug Adapter Protocol client implementation for Neovim
taro - A lightweight 3D game engine for the web.
Mirror - #1 Open Source Unity Networking Library