Moondust-Project
Moondust Project by Wohlstand (by WohlSoft)
super-mario-bros
Original SNES Super mario bros made with C++ / OpenGL (by feresr)
Moondust-Project | super-mario-bros | |
---|---|---|
1 | 2 | |
245 | 85 | |
0.8% | - | |
9.3 | 0.0 | |
16 days ago | almost 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 only | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Moondust-Project
Posts with mentions or reviews of Moondust-Project.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-20.
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LDtk: A modern and open-source 2D level editor
My friend has been working on an open source game engine/editor for some years now, inspired at first by the platformer fangame SMBX.
(English is not his first language)
https://github.com/WohlSoft/Moondust-Project
super-mario-bros
Posts with mentions or reviews of super-mario-bros.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-05-28.
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Help with the Systems part of entity component systems
Some resources that I've been using: I liked Erik Hazzards Rectangle Eater tutorial, but its very simple. I also liked AI and Games video on how spreadsheets can power your games. Doom was written in something similar to a ECS This game was built using a ECS Mario recreated using a ECS (I'll admit, the code is confusing to me) A research paper that talks about ECS Terasology is built using a ECS Minecraft was built using EnTT as ECS framework
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I want to remake Super Mario 35
The code for Super Mario Bros in c++: https://github.com/feresr/super-mario-bros
What are some alternatives?
When comparing Moondust-Project and super-mario-bros you can also consider the following projects:
pyxel - A retro game engine for Python
Avara - Port of the original 1996 game from Ambrosia Software.