MoltenGamepad
Proton
MoltenGamepad | Proton | |
---|---|---|
18 | 1,448 | |
267 | 22,711 | |
- | 1.0% | |
0.0 | 9.5 | |
7 months ago | 3 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MoltenGamepad
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Developers shipping broken ports and unfinished games (at a $70 price tag) has hit the sweet spot for linux gaming.
I have been messing with preseeding a debian install with the packages I need and maybe toying around with the kernel for native gamepad support. I found a project that appears to fix some of the gamepad support issue when trying to run emulated games from steam -gamepadui (passing controllers to Ryujinx or dolphin leads to disconnect issues).
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Controller players, What is your preferred controller?
I've been using MoltenGamepad (https://github.com/jgeumlek/MoltenGamepad) on Linux. It'll handle mapping all the buttons, IR, accel/gyro, nunchuck, etc. It works pretty well once you figure out the config files. I'm not sure if there's an equivalent for Windows though. IMO the a wiimote with the sensor bar works pretty good controlling the mouse for a media PC connected to your TV.
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Virtual Controller Input for Games?
I thought of this, but I am also using FFXIV Launcher and piping that through Steam seems to break wine. MoltenGamepad seems perfect so far, but I appreciate your suggestion!
- Need to Create a Dummy Controller
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Does anyone know how to emulate a controller with a HOTAS in Linux?
I did trip across MoltenGamepad, but I haven't really tried it out yet.
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Is there software for emulating controller with keyboard? Mostly interested because of the Steam Remote.
I found this project in another reddit thread, but it hasn't been updated since 2020: https://github.com/jgeumlek/MoltenGamepad
- How do you force a playstation controller to show up as an xbox controller for steam?
- help with moltengamepad assign?
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I have problems with my generic gamepad
I use https://github.com/jgeumlek/MoltenGamepad to make all of my pads behave like XBox360 controllers.
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
sc-controller - User-mode driver and GTK3 based GUI for Steam Controller
lutris - Lutris desktop client
xpadneo - Advanced Linux Driver for Xbox One Wireless Controller (shipped with Xbox One S)
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
RAWeb - RetroAchievements.org Platform
dxvk-async
antimicrox - Graphical program used to map keyboard buttons and mouse controls to a gamepad. Useful for playing games with no gamepad support.
mf-install - Media Foundation workaround for Wine
skyscraper - Powerful and versatile game scraper written in c++
yuzu - Nintendo Switch emulator
linux
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]